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"All mod cons spin-off 2" by The Mods (Kirima)

added 10 May 2013 20:06
Solved1/1
Cooked0/1
Difficulty8.00
Style7.00
Rigidity5.00
Shortest Solution
NameOriginal
Length1152 moves
Bymm
On10 May 2013 20:06

Comments (turn spoilers off)
17423 All mod cons spin-off 2 mm (690) Sat 11 May 2013 10:46 SPOILER
  Dave, feel free to continue this, I hope you (or whoever) can fix that transporter mechanism! I couldn't fix the level so I thought I'd better delete it.
 
17422 All mod cons spin-off 2 mm (690) Sat 11 May 2013 10:39  
  Moved to graveyard:
Useless.
 
17413 All mod cons spin-off 2 Dave (2400) Fri 10 May 2013 21:36  
  Excellent, hope I find a bit of time to play it later! I can put the timer back next time I mod if somebody else doesn't in the meantime. What count did you have in mind, and do you want it single use or recycling? It can run via the existing wall on the far right, so there is no realistic limit, just pick a number.

I would like to wait another mod before I go again, though.
 
17412 All mod cons spin-off 2 mm (690) Fri 10 May 2013 20:06  
  'All mod cons spin-off 2' uploaded by mm:
Here is my interpretation of all those spin-off ideas that came up recently. I've changed the title because I thought this would make sense. Dave, why should we wait with the free walking bot on the right? I think it's a good moment to learn more about the potential of such a bot and anyway, we can always resume this theme later. I've also tried to re-introduce N7Dot's timer, but unfortunately, I had not been able to get that right, so there is only one new annoying remote.