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| Grand Prix (v3) |
Mon 18 Jul 2005 06:22 |
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<John Lewis> This whole level has me baffled! Definitely one of the most stylish ones out there though...
<Dorothy> Getting the Red and the Blue in the right spots at the end has me baffled.... |
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| Bug: Animation Hesitation |
Mon 18 Jul 2005 00:51 |
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<Max> Moved to graveyard:
R.I.P.
<Max> 'Bug: Animation Hesitation' uploaded by Max:
This bug seems to be a cousin of the other animation hiccup I pointed out. When pushing a gold block into certain combinations of panels referring to certain places, sometimes the escapist will stay still and turn *after* bizarro world flips over, and sometimes the escapist will turn right away. In this case, hesitations occur next to arrow tiles, while non-hesitations (in comparable situations) occur next to stop signs. |
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| Internal Clock |
Sun 17 Jul 2005 23:54 |
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<mjn> Forgot to mention: I love the timing mechanism. I think it's funny that the robot has this big open space in which he can seemingly move freely, yet he's still completely under control...
<mjn> Aww, I kind of liked this one. Oh, well--one less hard level on the unsolved list, I guess.
Something that might make this a little less frustrating would be some kind of earlier feedback. Like, right now you it's hard to know if you're "on schedule" until you're pretty close to move #450 (or whichever it is). It'd be cool if you could know how good your progress was around moves #150 and #300, too. Then you could solve the level a segment at a time, rather than trying to optimize your whole solution at once.
For example, if there was a particular square that you had to walk on before #150, but you didn't need to afterwards, that square could get turned into a stop sign or something at #150. (Of course, having not solved this, I don't know if there are any such useful squares in this layout.)
<Tom 7> Are you uploading a new version, or deleting it in shame? I actually think this is a pretty good level, especially considering that there is apparently some slack.. |
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| Button Blocker: The Ultimate Challenge |
Sun 17 Jul 2005 22:17 |
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<John Lewis> Wow! Someone solved it...I thought this would beat DT17 as the longest unsolved level! Brian, was it you? :-) |
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| Internal Clock |
Sun 17 Jul 2005 21:50 |
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<John Lewis> Moved to graveyard:
This concept wasn't that great to begin with, I guess... |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Sun 17 Jul 2005 14:30 |
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<Max> Darn, my perfect 0.0 rating is ruined ;)! |
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| Homage |
Sun 17 Jul 2005 12:20 |
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<Max> At least it was cute! I was hoping for a bit more action, though ;).
<Stephan> 'Homage' uploaded by Stephan:
This was a silly exercise, indeed. |
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| Pipeworks |
Sun 17 Jul 2005 02:57 |
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<mjn> This is a great level. (I finally solved it now, after like 4 months...) |
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| Bug: Panel vs. Heart Framer Animation |
Sun 17 Jul 2005 00:46 |
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<Max> Yeah, I got it! ;)
<Tom 7> I mean, upload and immediately delete. I'll see 'em either way, so it just keeps triage free of clutter and saves me a little bit of management work.
<Max> Yeah, sure -- I would delete them if you didn't right after viewing them. Just want to make sure you see 'em!
<Tom 7> (admin) Moved to graveyard.
<Tom 7> Okay, that was dumb and really easy to fix. Thanks.
<Tom 7> Oh, man, I thought I fixed all of these jumping problems. Well, at least I know what usually causes them.
Thanks for the bug report. I like getting these little test cases, but would you mind deleting them immediately after uploading? I'll see them in the 'deleted' folder, and that's where they'll ultimately end up, but it's a little bit of a longer process for me to delete them if I didn't upload them.
<Max> Actually, the heart framer has nothing to do with this problem! Sorry for the misleading title.
<Max> 'Bug: Panel vs. Heart Framer Animation' uploaded by Max:
Another animation bug. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 19:12 |
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<Tom 7> Oops, deleted the wrong level.
<Tom 7> (admin) Moved to triage. |
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| Bug: Exit Animation |
Fri 15 Jul 2005 19:06 |
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<Tom 7> (admin) Moved to graveyard. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 18:10 |
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<Tom 7> (admin) Moved to graveyard. |
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