Comments
(turn spoilers on) |
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8673 |
Bug: Animation Hesitation |
Kacper (1505) |
Mon 17 Sep 2007 00:09 |
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Weird |
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3616 |
Bug: Animation Hesitation |
Tom 7 (1) |
Wed 20 Jul 2005 10:18 |
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OK, it was really easy to fix. |
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3615 |
Bug: Animation Hesitation |
Tom 7 (1) |
Wed 20 Jul 2005 10:14 |
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Weird. Well, I haven't given much thought to the player turning (I had intended to animate him), so it doesn't surprise me that there are inconsistencies. I'll take a quick look at it, but if it's a complex problem it will have to wait until there are animations for pushing gold blocks and/or turning. |
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3605 |
Bug: Animation Hesitation |
Max (61) |
Mon 18 Jul 2005 00:51 |
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Moved to graveyard:
R.I.P. |
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3604 |
Bug: Animation Hesitation |
Max (61) |
Mon 18 Jul 2005 00:50 |
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'Bug: Animation Hesitation' uploaded by Max:
This bug seems to be a cousin of the other animation hiccup I pointed out. When pushing a gold block into certain combinations of panels referring to certain places, sometimes the escapist will stay still and turn *after* bizarro world flips over, and sometimes the escapist will turn right away. In this case, hesitations occur next to arrow tiles, while non-hesitations (in comparable situations) occur next to stop signs. |
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