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"Bug: Animation Hesitation" by Max |
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Comments (turn spoilers off) | ||||
8673 | Bug: Animation Hesitation | Kacper (1505) | Mon 17 Sep 2007 00:09 | |
Weird | ||||
3616 | Bug: Animation Hesitation | Tom 7 (1) | Wed 20 Jul 2005 10:18 | |
OK, it was really easy to fix. | ||||
3615 | Bug: Animation Hesitation | Tom 7 (1) | Wed 20 Jul 2005 10:14 | |
Weird. Well, I haven't given much thought to the player turning (I had intended to animate him), so it doesn't surprise me that there are inconsistencies. I'll take a quick look at it, but if it's a complex problem it will have to wait until there are animations for pushing gold blocks and/or turning. | ||||
3607 | Bug: Animation Hesitation | Doom (371) | Mon 18 Jul 2005 02:49 | SPOILER |
Added speedrun: 26 moves (old: 32). :P |
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3605 | Bug: Animation Hesitation | Max (61) | Mon 18 Jul 2005 00:51 | |
Moved to graveyard: R.I.P. |
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3604 | Bug: Animation Hesitation | Max (61) | Mon 18 Jul 2005 00:50 | |
'Bug: Animation Hesitation' uploaded by Max: This bug seems to be a cousin of the other animation hiccup I pointed out. When pushing a gold block into certain combinations of panels referring to certain places, sometimes the escapist will stay still and turn *after* bizarro world flips over, and sometimes the escapist will turn right away. In this case, hesitations occur next to arrow tiles, while non-hesitations (in comparable situations) occur next to stop signs. |
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