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"Bug: Animation Hesitation" by Max

added 18 Jul 2005 00:50
Solved17/17
Cooked0/17
Difficulty1.29
Style3.17
Rigidity4.88
Shortest Solution
NameSpeed Record
Length26 moves
ByDoom
On18 Jul 2005 02:49

Comments (turn spoilers off)
8673 Bug: Animation Hesitation Kacper (1505) Mon 17 Sep 2007 00:09  
  Weird
 
3616 Bug: Animation Hesitation Tom 7 (1) Wed 20 Jul 2005 10:18  
  OK, it was really easy to fix.
 
3615 Bug: Animation Hesitation Tom 7 (1) Wed 20 Jul 2005 10:14  
  Weird. Well, I haven't given much thought to the player turning (I had intended to animate him), so it doesn't surprise me that there are inconsistencies. I'll take a quick look at it, but if it's a complex problem it will have to wait until there are animations for pushing gold blocks and/or turning.
 
3607 Bug: Animation Hesitation Doom (371) Mon 18 Jul 2005 02:49 SPOILER
  Added speedrun: 26 moves (old: 32).
:P
 
3605 Bug: Animation Hesitation Max (61) Mon 18 Jul 2005 00:51  
  Moved to graveyard:
R.I.P.
 
3604 Bug: Animation Hesitation Max (61) Mon 18 Jul 2005 00:50  
  'Bug: Animation Hesitation' uploaded by Max:
This bug seems to be a cousin of the other animation hiccup I pointed out. When pushing a gold block into certain combinations of panels referring to certain places, sometimes the escapist will stay still and turn *after* bizarro world flips over, and sometimes the escapist will turn right away. In this case, hesitations occur next to arrow tiles, while non-hesitations (in comparable situations) occur next to stop signs.