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| Dance, Monkeyboy! |
Thu 21 Jul 2005 22:53 |
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<Max> P.S. I wish I could monitor the progress of lengthy downloads by watching this.
<Max> Very funny indeed!
<mjn> Oh, is *that* how you do colors--I always wondered.
Hey, come to think of it, I do believe the Chinese Remainder Theorem can be made to work with only down moves--replace the middle column with gray blocks in real world and steel in bizarro world, and put a robot on top of it. Beneath it have a panel that changes the player's button into an exit. (And change the offsets, of course, since now it'll fire when all the robots are on their panels at the same time.)
I'll bet you could string a few remainder structures together gangnails-style, too. Man, the maximum solution length must be really really high... |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Thu 21 Jul 2005 17:25 |
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<Max> Wow, you are officially an expert now, mjn! P.S. sorry ;) |
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| Dance, Monkeyboy! |
Thu 21 Jul 2005 16:22 |
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<Tom 7> Oh yeah.. caret is how colors are written in strings, so the textarea has a bug where it renders a caret as a color control code. It shouldn't.
<Tom 7> Why stop there? Well, one reason is that the limit for solutions on the server is 19999 moves. ;) Thank goodness Escape compresses solutions--this one is only 72 bytes long.
<Tom 7> (admin) Moved to triage/veryfunny.
<bpotetz> Nice implementation of the patience puzzle (gangnails), mjn. My Chinese Remainder Theorem scales a little faster (I chose primorial), allowing me to set the solution length to anything from 0 to 9,699,689 down moves (although I chose 3 hundred something out of mercy) for a 29x12 level. However, the entire level is not just down moves - you have to press up at the end. This has the benifit of making it a puzzle, but your level has the nifty advantage of being the first level I solved while wandering around the building. Neat!
<mjn> Whoops, that 2^^100 means 2 to the 100th, not 2 up arrow 100 or anything fancy like that. (I didn't know there were issues with typing a caret)
<mjn> 'Dance, Monkeyboy!' uploaded by mjn:
After pushing all those blocks around in IQ Carrier, I found myself wondering how long a level I could make where you only have to go one direction.
I stopped at 13606, but with a level structured exactly like this, I believe the limit is something like 6.5 * 2^^100.
(P.S. I don't know about the Minesweeper, but I think this *definitely* belongs in "Very Funny"...) |
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| Lasersweeper |
Thu 21 Jul 2005 14:38 |
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<Max> Whoops, I messed up the colors in the intro. It should read: White (floor) means the tile is adjacent to zero lasers, blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. In any case, it uses the same colors as Minesweeper. |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Thu 21 Jul 2005 14:33 |
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<mjn> Oh, man, I can't believe I had the patience for this... |
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| Lasersweeper |
Thu 21 Jul 2005 10:17 |
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<Milton> Pretty cool. I actually cleared the whole level the first time before finishing just because I enjoyed it. |
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| Button Blocker: The Ultimate Challenge |
Thu 21 Jul 2005 00:09 |
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<Max> P.S. I love how this level has gotten progressively harder through so many versions. This has got to be it, though!
<Max> Man, you guys are maniacs! I still have about 60 unsolved (including your "Knight" levels and your mod of "Waste of Time"). It's getting pretty hard to keep up lately! |
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| Lasersweeper |
Wed 20 Jul 2005 23:48 |
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<Max> 'Lasersweeper' uploaded by Max:
[This version two fixed one error in the coloring]. Here's the intro again:
An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: floor means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily solvable through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). This is very loose and thus has many possible solutions (just like Minesweeper!). [note: this is probably most suitable for the "Very Funny" subdir.] |
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| Lasersweeper |
Wed 20 Jul 2005 23:42 |
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<Max> Moved to graveyard:
Brian pointed out an (inevitable) error, even after what I thought was pretty thorough proofing! Hope it's the only one. Thanks! |
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| Memory Game |
Wed 20 Jul 2005 22:34 |
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<Max> I think the second part is kind of a pain, actually. But a nice idea. |
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| Lasersweeper |
Wed 20 Jul 2005 22:31 |
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<Max> P.S. Oh yeah, and white means the tile is adjacent to zero lasers.
<Max> 'Lasersweeper' uploaded by Max:
An embedding of the classic game "Minesweeper", substituting lasers for mines. It uses the same color coding as in the original game: blue means the tile is adjacent to one laser, green means the tile is adjacent to two lasers, and red means the tile is adjacent to three lasers. Unfortunately, there's no way to "flag" lasers, but it's pretty easy to remember in this setting. This is easily possible through logical reasoning so there's no need for any guessing. If you don't like minesweeper, or you like minesweeper and don't like this level, just press "y" ;). [note: this is probably most suitable for the "Very Funny" subdir.] |
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| Memory Game |
Wed 20 Jul 2005 15:48 |
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<Milton> Cool concept. |
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| Bug: Animation Hesitation |
Wed 20 Jul 2005 10:18 |
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<Tom 7> OK, it was really easy to fix.
<Tom 7> Weird. Well, I haven't given much thought to the player turning (I had intended to animate him), so it doesn't surprise me that there are inconsistencies. I'll take a quick look at it, but if it's a complex problem it will have to wait until there are animations for pushing gold blocks and/or turning. |
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| Memory Game |
Tue 19 Jul 2005 22:25 |
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<Feanor> 'Memory Game' uploaded by Feanor:
A PLSL, or Painles Little Stupid Level. Enjoy? |
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| Grand Prix (v3) |
Mon 18 Jul 2005 09:27 |
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<Tom 7> Yes, I wish I could solve this one so that I could give it a great rating. |
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