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| Have we escaped yet?The Movie |
Mon 06 Sep 2010 19:41 |
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<Luis> (SPOILER) Cook:
dffg |
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| Does error level mucks my escape? |
Mon 06 Sep 2010 06:39 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 1.2) |
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| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Sun 05 Sep 2010 20:11 |
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<Adam> (SPOILER) Added speedrun: 15 moves (old: 16).
Optimal. |
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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 16:12 |
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<N7DOT 2> NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however. |
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| EFGHOPEFGHOP protection |
Sun 05 Sep 2010 16:08 |
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<N7DOT 2> Very clever little level. I was stuck until I tried and failed in a certian way, giving me a clue to how to solve it. |
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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 15:45 |
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<radiant> (SPOILER) Added speedrun: 93 moves (old: 131).
Step count levels are generally frowned upon unless you have a very good reason. Forcing the shortest solution is one possible reason (but only if the level allows you to apply more foresight than this huge mess of bots). This just isn't, and if you remake this same level with the count lowered to 93 I will fully support its deportation to another folder.
<N7DOT 2> 'How To Settle a Dodge Ball War in 131 Easy Steps!' uploaded by N7DOT 2:
I Couldn't copy over radiant's speedrun like I wanted and I couldn't even copy my 104 Move solution over. If You Speedrun could anyone tighten this up? Oh Well. How to Settle a Dodgeball War in 131 Easy Steps... Well, isn't as easy as I made it out to be. |
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| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 22:58 |
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<N7DOT 2> Could you make a no-electric version, maybe even with a step timer? The timer is optional.
<radiant> (SPOILER) Added speedrun: 93 moves (old: 190).
no bots were harmed in the making of this solution tape |
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| sundays walk with many twists |
Sat 04 Sep 2010 17:19 |
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<N7DOT 3> Gah. Previously I didn't have a clue, but I found a way. |
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| Why do I always Have to clean up after these Free-For-All Dod... |
Sat 04 Sep 2010 16:51 |
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<radiant> (SPOILER) Added speedrun: 94 moves (old: 132). |
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| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 16:15 |
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<N7DOT 3> 'These Dodgeball games just won't stop!' uploaded by N7DOT 3:
The Hugbot mod. The Electric was added to replace the fact That hugbots cant break each other. |
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| Why do I always Have to clean up after these Free-For-All Dod... |
Sat 04 Sep 2010 15:24 |
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<N7DOT 3> 'Why do I always Have to clean up after these Free-For-All Dodgeball Games?' uploaded by N7DOT 3:
This Is a Mod I thought of as soon as I Uploaded the FFADB level. I'm Thinking a hugbot version of this mod would be interesting. |
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| Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD |
Sat 04 Sep 2010 08:22 |
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<radiant> (SPOILER) Added speedrun: 41 moves (old: 263).
<devin> 'Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD' uploaded by devin:
Its A harder remix of the dogdeball level recently updatded by N7DOT. He wanded a mod so I gave him a mod! |
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| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Fri 03 Sep 2010 19:20 |
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<radiant> (SPOILER) Added speedrun: 16 moves (old: 20).
<N7DOT 3> 'Why Does a Game of Free-For-All Dodgeball Always Have to Breakout EVERY Time I try to get home?' uploaded by N7DOT 3:
Go Ahead and Use this as a template for new levels. I'd like to see how hard mods of this can get. A good potential mod would have each panel trigger it's own laser and you would have to move all the spheres of the panels to be able to win. |
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| Pass 'em around 2 |
Wed 01 Sep 2010 17:25 |
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<radiant> (SPOILER) Added speedrun: 107 moves (old: 113).
<radiant> (SPOILER) Added speedrun: 113 moves (old: 115).
<radiant> (SPOILER) Added speedrun: 115 moves (old: 170). |
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| Pass 'em around |
Tue 31 Aug 2010 20:42 |
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<N7DOT 2> Moved to graveyard:
Fixed player activation cook (thanks radiant!) |
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| Pass 'em around 2 |
Tue 31 Aug 2010 20:39 |
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<N7DOT 2> 'Pass 'em around 2' uploaded by N7DOT 2:
Cook fixed in less than a minute later. |
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| Pass 'em around |
Tue 31 Aug 2010 20:36 |
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<N7DOT 2> Wow. I Just Uploaded This Level And like in less than a minute later you solve it faster. I was watching the page for activity.
<radiant> (SPOILER) Added speedrun: 21 moves (old: 122).
oh wait this is cooked
<radiant> (SPOILER) Added speedrun: 122 moves (old: 166). |
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