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| Why do I always Have to clean up after these Free-For-All Dod... |
Sat 04 Sep 2010 15:24 |
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<N7DOT 3> 'Why do I always Have to clean up after these Free-For-All Dodgeball Games?' uploaded by N7DOT 3:
This Is a Mod I thought of as soon as I Uploaded the FFADB level. I'm Thinking a hugbot version of this mod would be interesting. |
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| Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD |
Sat 04 Sep 2010 08:22 |
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<radiant> (SPOILER) Added speedrun: 41 moves (old: 263).
<devin> 'Why Does A Game Of Dodgeball Always Shock Before I Get Home? MOD' uploaded by devin:
Its A harder remix of the dogdeball level recently updatded by N7DOT. He wanded a mod so I gave him a mod! |
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| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Fri 03 Sep 2010 19:20 |
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<radiant> (SPOILER) Added speedrun: 16 moves (old: 20).
<N7DOT 3> 'Why Does a Game of Free-For-All Dodgeball Always Have to Breakout EVERY Time I try to get home?' uploaded by N7DOT 3:
Go Ahead and Use this as a template for new levels. I'd like to see how hard mods of this can get. A good potential mod would have each panel trigger it's own laser and you would have to move all the spheres of the panels to be able to win. |
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| Pass 'em around 2 |
Wed 01 Sep 2010 17:25 |
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<radiant> (SPOILER) Added speedrun: 107 moves (old: 113).
<radiant> (SPOILER) Added speedrun: 113 moves (old: 115).
<radiant> (SPOILER) Added speedrun: 115 moves (old: 170). |
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| Pass 'em around |
Tue 31 Aug 2010 20:42 |
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<N7DOT 2> Moved to graveyard:
Fixed player activation cook (thanks radiant!) |
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| Pass 'em around 2 |
Tue 31 Aug 2010 20:39 |
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<N7DOT 2> 'Pass 'em around 2' uploaded by N7DOT 2:
Cook fixed in less than a minute later. |
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| Pass 'em around |
Tue 31 Aug 2010 20:36 |
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<N7DOT 2> Wow. I Just Uploaded This Level And like in less than a minute later you solve it faster. I was watching the page for activity.
<radiant> (SPOILER) Added speedrun: 21 moves (old: 122).
oh wait this is cooked
<radiant> (SPOILER) Added speedrun: 122 moves (old: 166).
<N7DOT 2> (SPOILER) Oops, meant first instead of fist.
<N7DOT 2> (SPOILER) Added solution "4 Gold Collisions":
Fist solution not using gold blocks to stop gold blocks?
<N7DOT 2> 'Pass 'em around' uploaded by N7DOT 2:
A gold block pushing level. It is a good thing we can download new levels now. |
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| Three Versus One |
Mon 30 Aug 2010 15:04 |
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<alessandro> (SPOILER) Bad level. |
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| Sorry for level 2959. |
Mon 30 Aug 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.0) |
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| Data Chip 5 (Secret technique) |
Mon 30 Aug 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.2) |
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| Data Chip 2 |
Mon 30 Aug 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.8 Style: 2.2) |
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| Data Chip #1 |
Mon 30 Aug 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.4 Style: 2.4) |
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| Does error level mucks my escape? |
Sun 29 Aug 2010 22:08 |
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<Gil Anthony> 'Does error level mucks my escape?' uploaded by Gil Anthony:
uploaded to see if I can download new levels |
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| Un-decent |
Sun 29 Aug 2010 14:56 |
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<N7DOT 3> Moved to graveyard:
Cook Fixed. |
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| All Off |
Sun 29 Aug 2010 05:20 |
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<noname> (SPOILER) Added speedrun: 22 moves (old: 28). |
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| Estimate. |
Sun 29 Aug 2010 05:20 |
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<noname> (SPOILER) Added speedrun: 54 moves (old: 63). |
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