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| We are the mods 12e3 |
Mon 15 Apr 2013 19:53 |
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<Dave> (SPOILER) Hi Mark.
The only reason I didn't rate is because I already knew a solution, so it wouldn't really be fair.
I was going to upload this solution as a speedrun but decided it might be better to deploy it instead. Not because it's trickier, it's actually much much simpler, so probably easier to find, and definitely easier to work with inside a more difficult mod... I spent enough hours getting 12e3b to work at all (I had to solve it the hard way too!), the last thing it needs (assuming it doesn't get cooked) is any pointless or unnecessary complications. Anyway, as you are fully aware, we are only discussing a minor adjustment to one method, well, strictly speaking, it's exactly the same method deployed in a different place on the board inside exactly the same core solution.
Anyway, back to the point of this waffle. I do know what you mean about the frustration of people not rating. If I don't rate or upload a run you can be sure there is a good reason. If I solve and don't rate, I will always let you know straight away through comments. I hate being in the dark too.
PS. The undo button, no time limits and no hidden information: That's why I love this game. |
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| Shutters |
Mon 15 Apr 2013 16:57 |
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<devin> 'Shutters' uploaded by devin:
A simple and short level for everyone! |
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| modify me too |
Mon 15 Apr 2013 00:15 |
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<Dave> (SPOILER) Added speedrun: 166 moves (old: 221). |
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| We are the mods 12b.1 |
Sun 14 Apr 2013 23:49 |
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<Dave> (SPOILER) Your original solution is closer to the mark than you realise. It's only a matter of time... |
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| We are the mods 12e4 |
Sun 14 Apr 2013 22:47 |
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<Dave> (SPOILER) Oh well, I modded and deleted already. 12e3b should force a tighter solution, I nicked one of your ideas from 12g, but the basic concept is the same as 12e2.
If it works as planned, it adds one new challenge to the existing idea. If does allow a new cook which wont work on 12e2 then please let me know. If this is the case, then maybe we should re-instate 12e2 and call it quits.
To be honest, I fully expected 12e2 to get cooked. Maybe I got it right for once! |
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| We are the mods 12e3a |
Sun 14 Apr 2013 22:11 |
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<Dave> I did test the water about stopping before. And, yes given time, it would be possible to make this almost unsolvable. It is, however, a very successful concept.
If you think ths can be worked with noname and wowei (or any of the other old school masters) more involved from the start then I am definitely in favour of a new beginning. I would also really like to see Jim involved in the early stages.
As I said before, this evolved in a totally direction to what I anticipated and did settle on a fixed pattern slightly earlier than I expected too. Maybe the rules regarding the number of changes should be tightened a little and more strictly adhered to.
Would you do the honours, adjust the rules as you see fit and formally open the new Games? |
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| We are the mods 12e4 |
Sun 14 Apr 2013 21:47 |
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<Jim> Dave, 12e2 is alive and well. I had to modify it in order to make my solution work, it doesn't work on 12e2, believe me I tried! I made this to try to force my unique solution, but you managed to find another way, which was my fear. |
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| We are the mods 12e3b |
Sun 14 Apr 2013 21:32 |
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<Dave> 'We are the mods 12e3b' uploaded by Dave. |
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| We are the mods 12e3a |
Sun 14 Apr 2013 21:31 |
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<Dave> Moved to graveyard:
Just in case
<mm> (SPOILER) Hey guys (and girls?): IMO, we should not exagerate playing the creation of new levels, the aim of our teamwork can't be to create "unsolvable" levels. We've had the intention to create some new great levels, right or wrong?
IMO, enough is enough. Let's play a new game!
(Someone just HAS to try to STOP this! Or else we'll be creating new "we are the mods" levels for ever.) I'm the Grand-Ma, and I hope you'll be listening to my statement.
I think it's time to start a new thing! This time, we'll do an even better job, right or wrong? And we might even get wowei and noname to play the game?! |
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| We are the mods 12e2 |
Sun 14 Apr 2013 21:05 |
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<Dave> Moved to graveyard:
Back to the drawing board... |
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| We are the mods 12e4 |
Sun 14 Apr 2013 21:02 |
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<Dave> (SPOILER) Added speedrun: 1154 moves (old: 1470).
Houston, we have a problem. That's 12e2 stuffed! |
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| We are the mods 12e3a |
Sun 14 Apr 2013 19:58 |
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<Dave> 'We are the mods 12e3a' uploaded by Dave:
I just finished 12e4 and was about to upload when I spotted Jim's. Quicly renamed.
So, this one may get an early grave. At first glance it looks like they are very different so hopefully there are some ideas to merge. |
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| modify me |
Sun 14 Apr 2013 19:23 |
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<devin> (SPOILER) Added speedrun: 28 moves (old: 32). |
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| We are the mods 12b.1 |
Sun 14 Apr 2013 17:22 |
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<mm> Moved to graveyard:
Thanks. mark, you've totally cooked this so it's obsolete as well. I'm getting a glimpse of a clue, but still I do feel kind of helpless. |
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| We are the mods 12e4 |
Sun 14 Apr 2013 16:39 |
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<Jim> 'We are the mods 12e4' uploaded by Jim. |
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| We are the mods 12d |
Sun 14 Apr 2013 16:22 |
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<mm> (SPOILER) Added speedrun: 837 moves (old: 983). |
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| Steel Mechanism Tighter |
Sun 14 Apr 2013 13:01 |
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<mark> Moved to graveyard:
Does not really add anything,great original keep them coming Gary thanks. |
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| We are the mods 12b.1 |
Sun 14 Apr 2013 09:14 |
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<mark> (SPOILER) Added speedrun: 828 moves (old: 1112).
mm hope this gives you a clue as to get the e and f levels.
Thanks for playing. |
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| We are the mods 12e3 |
Sun 14 Apr 2013 08:49 |
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<mark> Ps its just as well there is an undo button or i would never be bothered to solve them.
If your next mod is harder i will adjust the ratings of previous level down a bit.
I am not going to beg people to rate the levels, but it would be nice.
I am only new to this game and when i make a level i always check to see the ratings its part of the fun.
<mark> I will leave this up for now,so within the rules you can mod again.
I could easy speedrun 12e2 to show you,but for a while i thought i was the only one solving the tougher levels.(No ratings)
Bit of a shame really because i love watching other solutions.
When i started this i did not intend it to be a competition,just a bit of fun and to see if it could produce a good level.
That i think has been achieved and theres some really good levels in the bin.
I thought Jims was smart,as i did not really see the difference as i had the spare piece in mind.
Then it was oh s..t when i got trapped,thought it was funny. |
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| modify me too |
Sun 14 Apr 2013 08:24 |
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<mm> (SPOILER) Added speedrun: 221 moves (old: 283). |
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| modify me |
Sun 14 Apr 2013 05:45 |
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<Dave> As blank templates go, it's seems a little lacking in blankness :)
<Dave> Same rating rules as before... |
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| modify me too |
Sun 14 Apr 2013 04:09 |
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<xeno> 'modify me too' uploaded by xeno. |
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