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Wire Wool Sat 27 Apr 2013 20:25
<devin> (SPOILER) Cook: Way different from the original speedrun.
<Dave> (SPOILER) Added speedrun: 51 moves (old: 189).
<mm> (SPOILER) Added speedrun: 189 moves (old: 291).
<mm> (SPOILER) Added speedrun: 291 moves (old: 405).
<mark> (SPOILER) Added speedrun: 405 moves (old: 1141).
<N7DOT 3> 'Wire Wool' uploaded by N7DOT 3:
I was going to name this "Steel Wool" but then remembered that there are no steel tiles in this level...
 
No mod cons 25 Sat 27 Apr 2013 14:22
<Jim> 'No mod cons 25' uploaded by Jim:
Lets give this a try.
 
Mini mods 2 Sat 27 Apr 2013 12:13
<mark> Moved to graveyard:
not needed
 
Mini mods 4 Sat 27 Apr 2013 11:50
<N7DOT 3> 'Mini mods 4' uploaded by N7DOT 3:
Adding a little bit more stuff to mess with.
 
Mini mods 3 Sat 27 Apr 2013 11:39
<N7DOT 3> (SPOILER) Added speedrun: 199 moves (old: 203).
yay, speedrun :)
 
No mod cons 24 Fri 26 Apr 2013 19:37
<mm> (SPOILER) Added speedrun: 1152 moves (old: 1189).
Here is the 6 times portal solution
<mm> (SPOILER) Using the portal only 6 times is possible, which had been my first intention when I tried to design this mod 24, but unfortunately, I got kind of totally confused and did add too many possible entries.
<mm> (SPOILER) Thanks Jim. (It's even possible to solve it using the portal only seven times.)
<Jim> (SPOILER) Added speedrun: 1189 moves (old: 1342).
Hi MM, I do like your idea of limiting the times you can go through the portal.
<mm> 'No mod cons 24' uploaded by mm:
Finally I think I've done it right, please excuse the confusion.
 
No mod cons 24 Fri 26 Apr 2013 16:32
<mm> Moved to graveyard:
Silly, I're redone it right.
<mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time.
<mm> 'No mod cons 24' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had.
 
No mod cons 24.esx Fri 26 Apr 2013 15:28
<mm> Moved to graveyard:
Silly title!
<mm> 'No mod cons 24.esx' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had.
 
No mod cons 23 Fri 26 Apr 2013 11:10
<Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things.
<mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
In 21 i did not even go in box puzzle.
Needs a bit of a rethink perhaps go back to 19.
 
No mod cons 22 Fri 26 Apr 2013 10:15
<Dave> Moved to graveyard:
Adios
 
level10 Fri 26 Apr 2013 10:12
<Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels.
 
No mod cons 23 Fri 26 Apr 2013 10:07
<Jim> I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities. Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it.





 
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