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"No mod cons 30" by The mods

added 28 Apr 2013 23:21
Solved4/4
Cooked0/4
Difficulty6.50
Style6.00
Rigidity4.50
Shortest Solution
NameOriginal
Length965 moves
ByJim
On28 Apr 2013 23:21

Comments (turn spoilers off)
17190 No mod cons 30 Jim (2369) Mon 29 Apr 2013 13:57  
  Moved to graveyard:
Not Needed.
 
17180 No mod cons 30 Dave (2400) Mon 29 Apr 2013 03:44 SPOILER
  PS. I'm not sure. 25, 27, and 30 are the only ones that forced me to do any work. Last time we kept 12a as a middle-of-the-range level, this time, at least for me, 25 stands out as the level that changed the game.
 
17179 No mod cons 30 Jim (2369) Mon 29 Apr 2013 03:21  
  Yes, I agree they should stay up temporarily to let players have fun trying to solve them. I'm actually really pleased that we were able to get hard levels from all these mods, 4 days ago it was just too easy for my liking.




 
17178 No mod cons 30 Dave (2400) Mon 29 Apr 2013 03:09 SPOILER
  Funny thing is, I had been sitting on the 29 solution for ages, but didn't use it because I didn't like it. I had actually been working on ways to incorporate parts of it without destroying the idea behind the solution it cooks... and totally failed.

Once 28 was posted, the game was up anyway, so I just did 29, ctrl-zeroed and uploaded whatever came out. I think these cook levels (28-31) need to stay up temporarily, just so that everybody can see them otherwise the same cooks will come around again.
 
17177 No mod cons 30 Jim (2369) Mon 29 Apr 2013 02:56  
  I'm starting to get the levels mixed up, but I think 28-30 should definitely get deleted. I just made 30 to show the problem with 28 and 29 and let the others try to find the shortcut. I don't intend to keep it. Its amazing to me how many different ways we have found to solve these, each new mod had me stumped for a period of time, so they have been fun to play. 25, 26 and 27 may all be keepers, from what I remember they all had unique solutions that used most of the resources. Maybe we just need to make sure they are cook-free.
 
17176 No mod cons 30 Dave (2400) Mon 29 Apr 2013 02:48  
  PS. Kirima, I was looking back through comments and it seems I missed your earlier post. Can we put it down to miscommunication and cross-posting? Sorry, I must have misunderstood.
 
17175 No mod cons 30 Dave (2400) Mon 29 Apr 2013 02:23 SPOILER
  To be fair Jim, and I assume the same applies to you and pretty much everybody else, I don't think I've solved any of these recent levels, apart from my own (and they were only to highlight cooks anyway), without cooking them.

This is getting to the point where half the level is redundant (see 31). Believe me, I have spent a lot of hours trying to create a mod which uses all of the resources, but every time I cook myself and another one goes on the scrapheap.

Wondering if we need to go back to 25, make it more rigid (which will necessitate making it more obvious) and rebuild from there.

Any thoughts?
 
17173 No mod cons 30 Jim (2369) Sun 28 Apr 2013 23:21  
  'No mod cons 30' uploaded by Jim:
This is the cook to level 28 and 29.