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"No mod cons 23" by The mods |
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Comments (turn spoilers off) | ||||
17164 | No mod cons 23 | mark (2878) | Sun 28 Apr 2013 10:57 | |
Moved to graveyard: not needed, mm that was a good idea with the teleport protection. |
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17134 | No mod cons 23 | Jim (2369) | Fri 26 Apr 2013 11:10 | |
I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things. | ||||
17133 | No mod cons 23 | mark (2878) | Fri 26 Apr 2013 10:23 | |
When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on. In 21 i did not even go in box puzzle. Needs a bit of a rethink perhaps go back to 19. |
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17130 | No mod cons 23 | Jim (2369) | Fri 26 Apr 2013 10:07 | |
I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities. Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it. |
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17128 | No mod cons 23 | mark (2878) | Fri 26 Apr 2013 08:58 | |
'No mod cons 23' uploaded by mark: Dont know if this is better or worse,try it out. |
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