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Extraction Sat 05 Mar 2005 11:17
<Joshua Bone> I don't know if there's really a tried and true method for creating a tight sokoban level. I know there are programs that automatically generate puzzles, so there must be a mathematical basis for the game. The two sokoban levels I've made so far, this one and "Around the Block", were made by trial and error. If anyone knows of a good source of information about sokoban design, I would be very interested.
 
Peel and Stanels v3 Sat 05 Mar 2005 09:53
<jcreed> Invariant: all my levels initially have precisely 0 or 2 cooks. Proving this is left as an exercise to the escapist.
 
Peel and Stanels v2 Sat 05 Mar 2005 00:22
<bpotetz> (SPOILER) Cook: I think this one does, too. I just pushed to the right until I could get downstairs & tap the bottom row over one. Then the upper teleport takes me home.
<jcreed> Oh, shit, the last one had a little cook.
 
Peel and Stanels Fri 04 Mar 2005 22:19
<jcreed> (SPOILER) Solving this level (hopefully) requires achieving a feat which I thought was not possible until I did it.

There is another feat (namely, changing the state of the board such that one of the panels is now "flipped" but all steel are in nonbizarro world and not on a panel, and player is not on a panel) that I think I accomplished once with this kind of setup, but I haven't been able to reproduce. Needless to say if I do reproduce it, I'll make it a puzzle :)
 
Primary Colors Fri 04 Mar 2005 19:01
<Tom 7> Very nice mechanism.
 
Red vs. Blue Fri 04 Mar 2005 18:53
<Tom 7> I found this level remarkably tight. Nice job.
 
Claustrophobia/Panel Abuse Fri 04 Mar 2005 17:30
<Tom 7> After careful thought I decided that the way panels work in this situation is the only sensible behavior. (Otherwise I would have to have chain-reactions of panels, which would include infinite loops, or else some complicated rule!)

So, I'm happy to say that this clever level is now legit!

The next version of the editor will remove the warnings. Feel free to abuse away in your levels, but remember that comprehensibility is up to you as the level author!
 
Crosshairs (the Potetz Variation) Fri 04 Mar 2005 17:12
<Tom 7> Arrghh! This and Jungle Fever... attack of the Spheres...
 
Riddle Of Steel Fri 04 Mar 2005 14:53
<Tom 7> (SPOILER) Finally solved after ~1000 random hill-climbing moves. ;) Thus, flesh beats steel! Take that, Crom!
 
Primary Colors Fri 04 Mar 2005 12:21
<Tom 7> omg wts
 
Stalac-tighter Fri 04 Mar 2005 09:40
<Tom 7> (SPOILER) Stalac-tightest definitely helped me with this level. ;)
 
Stalac-tightest? Fri 04 Mar 2005 09:37
<Tom 7> (SPOILER) The extreme tightness makes some things that would normally be easy, tricky, though.

The second time I beat it, it was a lot easier for me, hmm.
 
You Break It, You Buy It Fri 04 Mar 2005 09:32
<Tom 7> It is easy, but a cute concept.
<jcreed> Kind of easy.
 
Extraction Thu 03 Mar 2005 18:13
<Tom 7> Man, Sokoban is hard! But I finally got it.
Also, I have no idea how to compose Sokoban levels that are this tight. Any tips?
 
Skirting Skirting the Issue Thu 03 Mar 2005 17:57
<mjn> (SPOILER) Oh, hey, wait a minute, I think I misunderstood the purpose of this level. (I thought it was intended to *fix* the cook)
<mjn> (SPOILER) Cook (I think): Left side unused. I pushed the middle block left, then up to the laser; then the bottom right block up onto the panel to turn off said laser, then the first block right to block the other laser.
 
Iron Curtain v2 Service Pack 1 Thu 03 Mar 2005 17:37
<Tom 7> Actually it was just separating them at all. I had been thinking that the puzzle had to do with the steel in the middle (which was how I cooked the first one), so I wasn't thinking about it as a laser gauntlet. Breaking all four apart wasn't too hard a leap.
<jcreed> (SPOILER) Was it the issue with separating all four steels on the top? With that one I surprised myself by being able to separate them with just two trips thru the teleporter by accidentally pushing the middle of a three-block down. At the time I had introduced another teleporter with another trap, but thankfully I could eliminate it.
<Tom 7> (SPOILER) I must say, a level that convinces me it's impossible but then (as I try to prove it to myself) reveals the one thing I missed, well, that's a good kind of level.
 
Upon Further Reflection Thu 03 Mar 2005 10:25
<jcreed> At least if you've already solved Max's "Reflections", which is definitely one of the most beautiful escape levels ever.
<jcreed> This one's kind of easy intentionally.
 
Iron Curtain Thu 03 Mar 2005 09:44
<Tom 7> (SPOILER) Cook: Seems broken!
 
Iron Curtain v2 Thu 03 Mar 2005 00:37
<Max> (SPOILER) Cook: Cook too easy ;)
 
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