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| Knights and Rotations |
Sun 20 Mar 2005 16:21 |
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<bpotetz> Here's a variation on the Knight's Tour that I made up. If you're on a red square, you move like a knight. But if you're on a black square, you move by picking up your piece, rotating the board some multiple of 90degrees, and then dropping your guy back down. This variation seems more difficult to me than the original, maybe because the travelling salesman graph is now directed. Let me know if you came up with some elegant way to solve it. |
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| Knight's Tour |
Sun 20 Mar 2005 16:19 |
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<bpotetz> BTW, I really like the zoom in & zoom out features for editing ([ and ]). It would be neat if you could play that way.
<bpotetz> Here's my implementation of the famous Knight's Tour. This puzzle is challenging, but you should be able to solve it without looking up the solution or writing a program.
My original embedding idea had a smaller game board, but it required 64 hugbots.
Like, what am I supposed to do with only 9 robots? |
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| The Creamery |
Sat 19 Mar 2005 09:20 |
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<Tom 7> (SPOILER) Yes, and what a delicious trick it is!
<Freddy> (SPOILER) Cook: Is the yellow and grey block just meant to trick us? |
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| Lead into Grold |
Fri 18 Mar 2005 17:32 |
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<Tom 7> (SPOILER) I tried really hard to cook this one, but it turned out to be easier to just solve it the right way. ;)
The nature of the problem is that you can push (some, one) of your blocks back to the left through the panels at the top after you go through it left-to-right. This lets you free up some of the green ones early, and have more than three blocks in play at once. Turning this into an actual solution is left as an exercise for the enterprising escapist. ;) |
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| The Warden's Spotted Us, Hugbot |
Fri 18 Mar 2005 17:25 |
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<Tom 7> Damn, I don't think this one is easy... |
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| North and South |
Fri 18 Mar 2005 11:51 |
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<Tom 7> A ha! It's not impossible after all. |
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| Which exit works? |
Fri 18 Mar 2005 09:22 |
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<Tom 7> (SPOILER) Cook: Both the left and right exits work! |
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| Skydiving/Cloud Maze |
Fri 18 Mar 2005 09:11 |
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<Tom 7> (SPOILER) That's what I did, too. A very max-like thing to require, so I bet that's the intended solution.
<Joshua Bone> Actually, I don't see any other solution. Was my "cook" the intended solution?
<Joshua Bone> (SPOILER) Cook: I used the block from the airplane's wingtip to solve this rather than using the red block. It's quite easier that way. |
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| Grand Prix (v2) |
Thu 17 Mar 2005 20:11 |
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<mjn> Whoops, discovered a cook--here's a slightly better version. |
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| Dalek Research Lab |
Thu 17 Mar 2005 19:13 |
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<Tom 7> Seemingly impossible! I love it! |
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| Grand Prix |
Thu 17 Mar 2005 19:04 |
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<Tom 7> Damn, I am stuck on the last leg! |
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| Easy |
Thu 17 Mar 2005 13:46 |
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<Tom 7> I mean, "a way to make this kind of level better." |
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| Run! Killer Hugbot |
Thu 17 Mar 2005 10:39 |
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<jcreed> I like this a lot! Still can't solve it though. |
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| Linear Regression |
Thu 17 Mar 2005 10:30 |
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<AtakeeR> Really good level with many suprises.
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| Grand Prix |
Thu 17 Mar 2005 10:17 |
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<Tom 7> Cool idea (nice "story").. unfortunately my red car can hardly get out of the gate! |
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| Easy |
Thu 17 Mar 2005 10:03 |
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<Tom 7> There's a lot of pointless stuff in this level. A way to make this kind of level is to beat it in the most obscure and roundabout way possible--and then change the level so that's the only way that works. |
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| Run! Killer Hugbot |
Thu 17 Mar 2005 09:56 |
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<Tom 7> Despite apparently being "just another laser gauntlet," this level has some cleverness to it, and is pretty tight. Good job. |
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| I Told You Not To Touch That, Hugbot |
Thu 17 Mar 2005 09:50 |
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<Tom 7> Yeah, that's easier. ;) |
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| But I'm Afraid of the Dark, Hugbot |
Wed 16 Mar 2005 22:59 |
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<bpotetz> (SPOILER) My solution also was 69 moves.
I think this level is more rigid than I originally thought. |
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| I Told You Not To Touch That, Hugbot |
Wed 16 Mar 2005 19:11 |
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<jcreed> Maybe this one's easier? |
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| Don't Touch That, Hugbot |
Wed 16 Mar 2005 17:02 |
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<Tom 7> Man, this is a lot harder than it looks. |
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