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"Lead into Grold" by jcreed

added 01 Mar 2005 17:08
Solved14/14
Cooked0/14
Difficulty5.50
Style6.28
Rigidity6.21
Shortest Solution
NameSpeedrun
Length358 moves
ByEric119
On17 Oct 2006 00:20

Comments (turn spoilers off)
7107 Lead into Grold Eric119 (921) Tue 17 Oct 2006 00:20 SPOILER
  Added speedrun: 358 moves (old: 360).
 
2272 Lead into Grold mjn (118) Sat 30 Apr 2005 01:24 SPOILER
  Added speedrun: 360 moves (old: 364).
 
1423 Lead into Grold Tom 7 (1) Sun 03 Apr 2005 00:10 SPOILER
  Added speedrun: 364 moves (old: 999999).
 
616 Lead into Grold Tom 7 (1) Fri 18 Mar 2005 17:32 SPOILER
  I tried really hard to cook this one, but it turned out to be easier to just solve it the right way. ;)

The nature of the problem is that you can push (some, one) of your blocks back to the left through the panels at the top after you go through it left-to-right. This lets you free up some of the green ones early, and have more than three blocks in play at once. Turning this into an actual solution is left as an exercise for the enterprising escapist. ;)
 
495 Lead into Grold Tom 7 (1) Thu 03 Mar 2005 00:24  
  I appreciate your exploration, j!
 
487 Lead into Grold jcreed (223) Wed 02 Mar 2005 22:21  
  Thanks, Brian!

Besides the obvious fact that I was raised from birth by a pack of feral stillworkers on the banks o' th' Mon an'nat, I have been intentionally trying to figure out what fun things can be done with the steel blocks since tom introduced them.

I especially like the weird behavior you get pushing a row of steels through a row of panels such that it "interferes with itself".
 
481 Lead into Grold bpotetz (144) Wed 02 Mar 2005 18:20 SPOILER
  This is a great level. Some of my favorite levels are the ones you can reason about abstractly - metapuzzles embedded in escape. For example, its not hard to prove that you'll have to travel around both cycles at least twice. As far as rigidity is concerned, there are plenty of different solutions, but I suspect that the second shortest solution is significantly longer than the shortest. The amount of finger pushing required for each "move" penalizes you for nonoptimal solutions, and that is sort of like rigidity.

You have certainly been prolific lately. And it seems you have made a powerful connection with steel tiles. Does it come from living in Pittsburgh for so long?
 
469 Lead into Grold jcreed (223) Tue 01 Mar 2005 17:09  
  I tried really hard to rigidize this one, but if past experience is any indication, tom will cook it in 5... 4... 3... 2...