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Time Bomb Mon 21 Mar 2005 21:39
<Max> I love the concept of this one -- the timing mechanism is beautiful. As tricky as it is, it could have been wickedly rigid, though. I had 225 moves and I know I made a few slip-ups and could have chosen more efficient methods.
 
Dalek Research Lab Mon 21 Mar 2005 21:10
<Max> Jeez!
 
Get Off My Back Mon 21 Mar 2005 20:04
<Max> Man, why are robots so hard?! All these new robot levels are really bothering me. Is there an "Initialize Robot Self-Destruct Sequence" hotkey that I'm missing or something?
 
Knight's Tour Mon 21 Mar 2005 19:39
<Tom 7> And my second, which I was much more careful about...
 
Imaginary Level Mon 21 Mar 2005 18:06
<jcreed> I AM INDYVISIBLE
<Max> Thanks!
 
Knight's Tour Mon 21 Mar 2005 17:01
<Tom 7> Dammit, it turns out my paper solution had two cycles, not one. ;)
 
Imaginary Level Mon 21 Mar 2005 17:00
<Tom 7> Brilliant!
 
Combination Lock Mon 21 Mar 2005 15:58
<Joshua Bone> The potential is definitely there to make a horribly difficult puzzle out of this. The problem is that the player would most likely need to use brute force to find a solution, and I don't particularly care for overly "guess and check" type levels.
<jcreed> Not nearly as hard as it is intimidating.
 
The Yellow Room Mon 21 Mar 2005 00:39
<Max> Ahem, but isn't this pretty much "Sumo Wrestling..." with electricity instead of laser-panels?
 
Community Service Mon 21 Mar 2005 00:37
<Max> Good one, Tom.
 
Combination Lock Mon 21 Mar 2005 00:31
<Max> Wow, you really could make this about as hard as a combination lock to solve. Do you solve combination locks for fun? ;)
 
The City Sun 20 Mar 2005 23:55
<Max> Hmm, not bad. Kind of invigorating.
 
CP Violation Sun 20 Mar 2005 23:48
<Max> Very clever!
 
CP Variation Sun 20 Mar 2005 23:35
<Max> This is a very exciting level!
 
Claustrophobia/Panel Abuse Sun 20 Mar 2005 22:56
<Tom 7> Actually, this level is probably salvagable. You can do the same one-way panel trick, but you need to have the panels in the opposite order now. I wasn't sure how to recreate all of the effects in this level, though, because I sorta solved it by aimless wandering. ;)
<Max> Aw shucks... Legitimacy was so close!
 
Tutorial 17: Daleks Sun 20 Mar 2005 22:45
<Max> Oh man... I don't know if I'm ready to deal with the incredible number of possibilities that robots bring to the game! Hugbot and Daleks are really cool, very elegant. I like how Daleks also fill in the void of a tile that can go over roughs. Very action-packed, as well!
 
Synchronize Sun 20 Mar 2005 22:36
<Max> (SPOILER) Crap.
 
Impossible Sun 20 Mar 2005 22:35
<Max> Man, people either love or hate this one! Actually, to be more specific, I love it and other people hate it. ;)

p.s. Stay away from my dog!
 
Skydiving/Cloud Maze Sun 20 Mar 2005 22:34
<Max> (SPOILER) Yeah, that's the only solution. I noticed there was no real way to make this theme harder without doing something like that. Very me indeed!
 
Knight's Tour Sun 20 Mar 2005 21:13
<Tom 7> Very very slick!
 
Which exit works? Sun 20 Mar 2005 21:07
<Tom 7> (SPOILER) Maybe that's what he means by 'works'!
<bpotetz> (SPOILER) Cook: All but the upper right
 
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