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| Autogenerated 052 |
Tue 12 Apr 2005 08:44 |
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<Tom 7> These autogenerated levels are pretty cool. Can you tell us a bit about how you made them?
I'm glad that they each contain what I'd consider a puzzle (if small). I expect that many autogenerated levels are very easy (despite being "tight"), and it wouldn't be particularly interesting to have those clogging up triage. Based on the number gaps I'd say you've already filtered these out. Thanks for doing your own triage. ;)
If there are lots of (classes of) autogenerated levels in Escape's future, I'd like to (a) create a different default collection for them and (b) limit it to somewhat fewer of each "type", with only the best levels being included. This is just because the web system and culture isn't set up to handle a large volume of levels. (It would be perfectly fine if these levels were chained into five monster-sized sequential sokoban levels. That's almost how I've been playing them.) Otherwise, I feel like the human-made contributions could get drowned out in the noise. |
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| Autogenerated 006 |
Tue 12 Apr 2005 08:37 |
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<Joshua Bone> (SPOILER) Added speedrun: 73 moves (old: 77). |
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| Autogenerated 042 |
Tue 12 Apr 2005 08:35 |
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<Tom 7> (SPOILER) Added speedrun: 69 moves (old: 71).
I like records! |
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| Autogenerated 037 |
Tue 12 Apr 2005 08:30 |
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<Tom 7> (SPOILER) Added speedrun: 53 moves (old: 55).
This one's particularly easy. |
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| Autogenerated 025 |
Tue 12 Apr 2005 02:51 |
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<bpotetz> (SPOILER) Added speedrun: 63 moves (old: 67). |
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| Autogenerated 021 |
Tue 12 Apr 2005 02:45 |
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<bpotetz> (SPOILER) Added speedrun: 94 moves (old: 98).
Oh. I figured I wouldn't get any speed solutions. Thought maybe it was also auto-solved.
These are kind of neat, by the way. It's pretty frightening, though, to imagine how easily someone could combine them into some terrifying sort of mega-sokoban level of horrors. |
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| And then there were Three... |
Tue 12 Apr 2005 02:05 |
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<bpotetz> (SPOILER) Added speedrun: 1449 moves (old: 1604).
Nice ending, Joshua. Clever. |
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| Autogenerated 050 |
Tue 12 Apr 2005 01:47 |
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<Doom> (SPOILER) Added speedrun: 70 moves (old: 80). |
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| Autogenerated 036 |
Tue 12 Apr 2005 01:40 |
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<Doom> (SPOILER) Added speedrun: 113 moves (old: 127). |
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| Autogenerated 034 |
Tue 12 Apr 2005 01:38 |
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<Doom> (SPOILER) Added speedrun: 71 moves (old: 81). |
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| Autogenerated 005 |
Tue 12 Apr 2005 01:24 |
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<Tom 7> (SPOILER) Added speedrun: 79 moves (old: 81). |
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| Autogenerated 006 |
Tue 12 Apr 2005 01:19 |
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<Doom> (SPOILER) Added speedrun: 77 moves (old: 83). |
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| Autogenerated 030 |
Tue 12 Apr 2005 00:10 |
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<Max> (SPOILER) Added speedrun: 115 moves (old: 123). |
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| The Blue Room |
Tue 12 Apr 2005 00:01 |
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<jcreed> I feel that I have composed a short koan at which even the masters scratch their heads. As I am not yet beyond desire, this makes me happy. |
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| Blue Cave |
Mon 11 Apr 2005 23:48 |
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<mlc> (SPOILER) Added speedrun: 77 moves (old: 81). |
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| super hugo 4 invalid |
Mon 11 Apr 2005 23:10 |
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<John Lewis> (SPOILER) Added speedrun: 151 moves (old: 169). |
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| Just Testing |
Mon 11 Apr 2005 22:59 |
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<John Lewis> (SPOILER) Added speedrun: 56 moves (old: 58). |
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| Evil Boy's Third Level |
Mon 11 Apr 2005 22:55 |
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<John Lewis> (SPOILER) Added speedrun: 118 moves (old: 217). |
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| Autogenerated 051 |
Mon 11 Apr 2005 22:53 |
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<Stephan> (SPOILER) Added speedrun: 102 moves (old: 110). |
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| Dan's Revenge (2) |
Mon 11 Apr 2005 22:48 |
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<John Lewis> (SPOILER) Added speedrun: 27 moves (old: 29). |
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| Dan's Revenge (1) |
Mon 11 Apr 2005 22:37 |
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<John Lewis> (SPOILER) Added speedrun: 15 moves (old: 18). |
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| Autogenerated 005 |
Mon 11 Apr 2005 22:29 |
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<Stephan> (SPOILER) Added speedrun: 81 moves (old: 83). |
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| Autogenerated 044 |
Mon 11 Apr 2005 22:25 |
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<Max> (SPOILER) Added speedrun: 90 moves (old: 94). |
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| Autogenerated 042 |
Mon 11 Apr 2005 22:20 |
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<Max> (SPOILER) Added speedrun: 71 moves (old: 101). |
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| Autogenerated 052 |
Mon 11 Apr 2005 22:20 |
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<Zoogie> This is a pretty neat set -- not too hard, but not super-easy, either. Bite-sized sokoban.
Did you create your own generator? |
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