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Autogenerated 024 Wed 13 Apr 2005 09:54
<Tom 7> (SPOILER) Added speedrun: 79 moves (old: 85).
 
And then there were Three... Wed 13 Apr 2005 07:54
<Joshua Bone> (SPOILER) You're quite right about everything except for this level's impossibility.


<Max> (SPOILER) Whoa... The first two puzzles in this one are very easy and the last one seems provably impossible!

To access the two grey steel in the bottom right so as to push them into the electricity and get rid of them, you have to activate three panels, each corresponding to a space on one of the three main vertical columns of electricity. None of the green panels (except maybe for one in the lower square that seems only accessible by the red steel) activate one of these spaces (except for one adjacent to another electricity making the path impassible). I must be missing some crucial detail!
 
Autogenerated 002 Wed 13 Apr 2005 00:33
<Tom 7> This was a particularly hard one.
 
Autogenerated 052 Wed 13 Apr 2005 00:11
<mjn> Wow, this is some crazy shit. I'd love to see the program that did this.

Man, it was only a month ago that I thought I was getting close to beating all the levels, but as soon as I thought that, the new-level rate blazed past my solving rate...
 
Giant Happy Sea Turtle Tue 12 Apr 2005 23:55
<Max> (SPOILER) It had better be, cause it doesn't have much else going for it! (Aside from the fact that it's not too hard to imagine Michael Stipe setting this title to music...)
 
froggys transporters Tue 12 Apr 2005 23:26
<mlc> (SPOILER) Added speedrun: 39 moves (old: 44).
 
Old Junkyard Tue 12 Apr 2005 23:26
<mlc> (SPOILER) Added speedrun: 25 moves (old: 36).
 
Letter Series: f Tue 12 Apr 2005 23:20
<Joshua Bone> (SPOILER) Added speedrun: 258 moves (old: 268).
 
I Told You Not To Touch That, Hugbot Tue 12 Apr 2005 23:03
<Joshua Bone> (SPOILER) Added speedrun: 61 moves (old: 67).
 
Giant Happy Sea Turtle Tue 12 Apr 2005 23:02
<Joshua Bone> (SPOILER) Added speedrun: 229 moves (old: 241).
Cute...
 
Autogenerated 044 Tue 12 Apr 2005 19:37
<Tom 7> (SPOILER) Added speedrun: 82 moves (old: 90).
Minimizing Sokoban solutions is mildly fun.
 
Autogenerated 022 Tue 12 Apr 2005 19:28
<Tom 7> I kept running in circles in this one.
 
Autogenerated 008 Tue 12 Apr 2005 18:54
<Zoogie> (SPOILER) Added speedrun: 69 moves (old: 75).
 
Cat got your. . . Tue 12 Apr 2005 18:17
<Joshua Bone> (SPOILER) Added speedrun: 101 moves (old: 129).
 
Kevin Tue 12 Apr 2005 17:42
<Joshua Bone> (SPOILER) Added speedrun: 78 moves (old: 91).
 
Salad Days Tue 12 Apr 2005 17:33
<Joshua Bone> (SPOILER) Added speedrun: 152 moves (old: 290).
 
Autogenerated 021 Tue 12 Apr 2005 15:23
<Max> (SPOILER) I'm sure it wouldn't be nearly as terrifying as your "Knight" levels of horrors, Brian!
 
Autogenerated 052 Tue 12 Apr 2005 14:51
<Max> Finally finished the series... These are all fun and easy vignettes, but it's kind of an overload to get so many slight variations of one simple theme. Though some of these accomplish an interesting sort of inhuman trickiness, I do miss the human touch. Maybe consolidate your favorites or use these as a jumping-off point for a single level that incorporates this idea?
 
Only an Idiot Would... Tue 12 Apr 2005 14:39
<Joshua Bone> Annoying/Laser Deaths
 
Autogenerated 050 Tue 12 Apr 2005 14:04
<bpotetz> (SPOILER) Added speedrun: 68 moves (old: 70).
 
Autogenerated 046 Tue 12 Apr 2005 13:56
<bpotetz> (SPOILER) Added speedrun: 91 moves (old: 93).
 
Autogenerated 043 Tue 12 Apr 2005 13:46
<bpotetz> (SPOILER) Added speedrun: 85 moves (old: 87).
 
Autogenerated 051 Tue 12 Apr 2005 11:22
<Joshua Bone> (SPOILER) Added speedrun: 88 moves (old: 102).
 
Autogenerated 034 Tue 12 Apr 2005 11:17
<bpotetz> (SPOILER) Added speedrun: 69 moves (old: 71).
 
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