|
|
 |
 |
| Tutorial 13: Traps |
Mon 20 Jun 2005 05:35 |
 |
<noname> (SPOILER) Added speedrun: 70 moves (old: 74). |
|
| |
| Broken Trap (bug ask) |
Mon 20 Jun 2005 05:34 |
 |
<noname> The behavior of the upper path and the lower path seems to contradict each other. Is this a bug? (I noticed this behavior while playing Jumps (Tom 7's Variation))
<noname> 'Broken Trap (bug ask)' uploaded by noname. |
|
| |
| revenge of the computers 2 |
Sat 18 Jun 2005 23:13 |
 |
<John Lewis> ...aka Extraction 3. ;-) |
|
| |
| Jumps (Tom 7's Variation) |
Sat 18 Jun 2005 15:58 |
 |
<Max> (SPOILER) Oops, actually no (I thought you could still use the teleporter but that arrow block was pushed there).
<Max> (SPOILER) It was such a mean cook -- even after you do the main part of the cook, there are still two different ways to get to the exit! |
|
| |
| Jumps (v6) |
Sat 18 Jun 2005 13:26 |
 |
<Max> Yeah, practically. |
|
| |
| revenge of the computers 2 |
Sat 18 Jun 2005 01:18 |
 |
<pieguy> 'revenge of the computers 2' uploaded by pieguy. |
|
| |
| Brokoban II (Computer-Generated) |
Fri 17 Jun 2005 22:11 |
 |
<John Lewis> 'Brokoban II (Computer-Generated)' uploaded by John Lewis. |
|
| |
| Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:56 |
 |
<Tom 7> (SPOILER) Added speedrun: 118 moves (old: 140).
Just more efficient heart collection. Probably a little bit more room for optimization. |
|
| |
| Jumps (v6) |
Fri 17 Jun 2005 16:51 |
 |
<Tom 7> Man, you're practically *begging* us to cook it! |
|
| |
| Jumps (v5) |
Fri 17 Jun 2005 16:50 |
 |
<Tom 7> (SPOILER) Yeah, the bot-panel death is the best part. ;) |
|
| |
| Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:37 |
 |
<Max> Tom's clever cook to version 5 of Jumps. It's actually been an enjoyable exercise to cook-proof Jumps as different solutions arise and then to create levels wherein the cook is the only solution possible (hopefully). So thanks guys!
<Max> 'Jumps (Tom 7's Variation)' uploaded by Max. |
|
| |
| Jumps (v6) |
Fri 17 Jun 2005 16:21 |
 |
<Max> It is with great shame that I submit yet another version of this level. But Tom just cooked the last one so ingeniously hard that the intended essence of the level was lost. Sorry to everybody who solved this the way I intended the first time (i.e. if your name is Brian), but I'm pretty confidant that this one will stand as the final version.
<Max> 'Jumps (v6)' uploaded by Max. |
|
| |
| Jumps (v5) |
Fri 17 Jun 2005 16:03 |
 |
<Max> Moved to graveyard.
<Max> (SPOILER) Man that cook is so devastatingly subversive (relying in part on bot-death panel activation, no less!) that I'm afraid I'll have to fix it. I'll try to put together a Tom's Variation as well, though.
<Max> (SPOILER) Wow, that cook is awesome, Tom! Totally subverted my understanding of the level. It's so good that I don't even know if I should bother fixing it. Maybe I'll fix it and give you your own variation arena. Nice one.
<Tom 7> (SPOILER) Added solution "Tom's Cook":
I know you thought this one was all rawed up, but now that I got to solving it, I have a totally different solution from you. |
|
| |
| Prisoner Escape (V.HARD) |
Fri 17 Jun 2005 13:56 |
 |
<Max> (SPOILER) Man, that's quite an invincible speedrun, Tom!
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 91).
YES
<Doom> (SPOILER) Added speedrun: 91 moves (old: 108).
Nice little level. Wasn't that hard in my opinion but harder than the first version ;) |
|
| |
| Panels |
Fri 17 Jun 2005 11:26 |
 |
<Milton> You all have come up with some really interesting ways to use that dalek - I'm finding these cooks extremely impressive. |
|
| |
| Prisoner Escape (V.HARD) |
Fri 17 Jun 2005 10:15 |
 |
<Main> 'Prisoner Escape (V.HARD)' uploaded by Main. |
|
| |
|
|
 |
 |