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| Holey Transporter! |
Mon 20 Jun 2005 14:58 |
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<Doom> (SPOILER) Added speedrun: 103 moves (old: 107).
Small optimization of the first solution
<Doom> (SPOILER) Added speedrun: 107 moves (old: 132).
Didn't use the spheres in the bottom left corner. |
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| Somewhat Faire |
Mon 20 Jun 2005 14:32 |
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<Tom 7> (SPOILER) Oops, I am confusing it with "Totally Fair", but clearly this was influenced by those pair!
<Tom 7> (SPOILER) Yeah, unlike Chip's Challenge, one cannot assume a specific window size, and the game is set up to reduce the amount of "hidden information" as much as possible. So this kind of level can't really work in Escape (just like teleport or laser mazes can't work because of undo).
Anyway, weren't this and "Totally Unfair" notoriously hated CC levels? ;) |
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| Holey Transporter! |
Mon 20 Jun 2005 13:17 |
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<Milton> Not sure how interesting or difficult this one will be, but here it is in any case. I spent slightly more time trying to cook my own level this time, so we'll have to see how tight it is.
<Milton> 'Holey Transporter!' uploaded by Milton. |
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| Somewhat Faire |
Mon 20 Jun 2005 10:09 |
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<Doom> (SPOILER) Cook: This level is trivial because you can zoom out in escape. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 10:06 |
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<Doom> (SPOILER) Added speedrun: 8 moves (old: 12).
I'm definitely surprised to make a speedrun in a level like this! |
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| Somewhat Faire |
Mon 20 Jun 2005 10:02 |
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<Feanor> This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e.
<Feanor> 'Somewhat Faire' uploaded by Feanor. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 09:26 |
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<Tom 7> Yes, there's something wrong here. I'll look into it. (I hope it doesn't break 'jumps'..) |
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| Tutorial 17: Daleks |
Mon 20 Jun 2005 09:04 |
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<Tom 7> (SPOILER) Nice. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 08:57 |
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<Tom 7> (admin) Moved to graveyard. |
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| Tutorial 17: Daleks |
Mon 20 Jun 2005 05:36 |
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<noname> (SPOILER) Added speedrun: 74 moves (old: 80). |
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| Tutorial 13: Traps |
Mon 20 Jun 2005 05:35 |
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<noname> (SPOILER) Added speedrun: 70 moves (old: 74). |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 05:34 |
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<noname> The behavior of the upper path and the lower path seems to contradict each other. Is this a bug? (I noticed this behavior while playing Jumps (Tom 7's Variation))
<noname> 'Broken Trap (bug ask)' uploaded by noname. |
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| revenge of the computers 2 |
Sat 18 Jun 2005 23:13 |
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<John Lewis> ...aka Extraction 3. ;-) |
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| Jumps (Tom 7's Variation) |
Sat 18 Jun 2005 15:58 |
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<Max> (SPOILER) Oops, actually no (I thought you could still use the teleporter but that arrow block was pushed there).
<Max> (SPOILER) It was such a mean cook -- even after you do the main part of the cook, there are still two different ways to get to the exit! |
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| Jumps (v6) |
Sat 18 Jun 2005 13:26 |
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<Max> Yeah, practically. |
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| revenge of the computers 2 |
Sat 18 Jun 2005 01:18 |
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<pieguy> 'revenge of the computers 2' uploaded by pieguy. |
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| Brokoban II (Computer-Generated) |
Fri 17 Jun 2005 22:11 |
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<John Lewis> 'Brokoban II (Computer-Generated)' uploaded by John Lewis. |
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| Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:56 |
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<Tom 7> (SPOILER) Added speedrun: 118 moves (old: 140).
Just more efficient heart collection. Probably a little bit more room for optimization. |
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| Jumps (v6) |
Fri 17 Jun 2005 16:51 |
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<Tom 7> Man, you're practically *begging* us to cook it! |
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