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| Bug: Animation Hesitation |
Wed 20 Jul 2005 10:18 |
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<Tom 7> OK, it was really easy to fix.
<Tom 7> Weird. Well, I haven't given much thought to the player turning (I had intended to animate him), so it doesn't surprise me that there are inconsistencies. I'll take a quick look at it, but if it's a complex problem it will have to wait until there are animations for pushing gold blocks and/or turning. |
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| Patchwork (v2) |
Wed 20 Jul 2005 03:43 |
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<estatin> (SPOILER) Added speedrun: 175 moves (old: 181). |
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| Memory Game |
Tue 19 Jul 2005 22:25 |
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<Feanor> 'Memory Game' uploaded by Feanor:
A PLSL, or Painles Little Stupid Level. Enjoy? |
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| Letter Series: c |
Tue 19 Jul 2005 16:09 |
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<mjn> (SPOILER) Added speedrun: 120 moves (old: 127). |
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| So close, yet so far... |
Tue 19 Jul 2005 12:10 |
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<Milton> (SPOILER) Added speedrun: 64 moves (old: 68). |
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| Study in Blue |
Tue 19 Jul 2005 01:44 |
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<shamu.b> (SPOILER) Cook: you can use the yellow blocks in the middle to position the blue balls, so you don't need to move the blue steel blocks in the upper left. |
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| Grand Prix (v3) |
Mon 18 Jul 2005 09:27 |
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<Tom 7> Yes, I wish I could solve this one so that I could give it a great rating.
<John Lewis> This whole level has me baffled! Definitely one of the most stylish ones out there though... |
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| Bug: Animation Hesitation |
Mon 18 Jul 2005 02:49 |
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<Doom> (SPOILER) Added speedrun: 26 moves (old: 32).
:P |
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| Grand Prix (v3) |
Mon 18 Jul 2005 00:53 |
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<Dorothy> Getting the Red and the Blue in the right spots at the end has me baffled.... |
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| Bug: Animation Hesitation |
Mon 18 Jul 2005 00:51 |
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<Max> Moved to graveyard:
R.I.P.
<Max> 'Bug: Animation Hesitation' uploaded by Max:
This bug seems to be a cousin of the other animation hiccup I pointed out. When pushing a gold block into certain combinations of panels referring to certain places, sometimes the escapist will stay still and turn *after* bizarro world flips over, and sometimes the escapist will turn right away. In this case, hesitations occur next to arrow tiles, while non-hesitations (in comparable situations) occur next to stop signs. |
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| Internal Clock |
Sun 17 Jul 2005 23:54 |
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<mjn> Forgot to mention: I love the timing mechanism. I think it's funny that the robot has this big open space in which he can seemingly move freely, yet he's still completely under control...
<mjn> Aww, I kind of liked this one. Oh, well--one less hard level on the unsolved list, I guess.
Something that might make this a little less frustrating would be some kind of earlier feedback. Like, right now you it's hard to know if you're "on schedule" until you're pretty close to move #450 (or whichever it is). It'd be cool if you could know how good your progress was around moves #150 and #300, too. Then you could solve the level a segment at a time, rather than trying to optimize your whole solution at once.
For example, if there was a particular square that you had to walk on before #150, but you didn't need to afterwards, that square could get turned into a stop sign or something at #150. (Of course, having not solved this, I don't know if there are any such useful squares in this layout.)
<Tom 7> Are you uploading a new version, or deleting it in shame? I actually think this is a pretty good level, especially considering that there is apparently some slack.. |
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| Button Blocker: The Ultimate Challenge |
Sun 17 Jul 2005 22:17 |
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<John Lewis> Wow! Someone solved it...I thought this would beat DT17 as the longest unsolved level! Brian, was it you? :-) |
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| Internal Clock |
Sun 17 Jul 2005 21:50 |
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<John Lewis> Moved to graveyard:
This concept wasn't that great to begin with, I guess... |
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| Harder IQ Carrier |
Sun 17 Jul 2005 17:50 |
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<Dorothy> (SPOILER) Added speedrun: 5117 moves (old: 5295). |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Sun 17 Jul 2005 14:30 |
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<Max> Darn, my perfect 0.0 rating is ruined ;)!
<Dorothy> (SPOILER) Added speedrun: 5913 moves (old: 5995).
Used all but one block. |
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| Homage |
Sun 17 Jul 2005 12:25 |
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<Doom> (SPOILER) Added speedrun: 34 moves (old: 58).
Huh? A speed record?
<Max> At least it was cute! I was hoping for a bit more action, though ;).
<Stephan> 'Homage' uploaded by Stephan:
This was a silly exercise, indeed. |
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| Pipeworks |
Sun 17 Jul 2005 02:57 |
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<mjn> This is a great level. (I finally solved it now, after like 4 months...) |
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