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| Homage |
Sun 17 Jul 2005 12:25 |
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<Doom> (SPOILER) Added speedrun: 34 moves (old: 58).
Huh? A speed record?
<Max> At least it was cute! I was hoping for a bit more action, though ;).
<Stephan> 'Homage' uploaded by Stephan:
This was a silly exercise, indeed. |
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| Pipeworks |
Sun 17 Jul 2005 02:57 |
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<mjn> This is a great level. (I finally solved it now, after like 4 months...) |
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| Bug: Panel vs. Heart Framer Animation |
Sun 17 Jul 2005 00:46 |
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<Max> Yeah, I got it! ;)
<Tom 7> I mean, upload and immediately delete. I'll see 'em either way, so it just keeps triage free of clutter and saves me a little bit of management work.
<Max> Yeah, sure -- I would delete them if you didn't right after viewing them. Just want to make sure you see 'em! |
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| Einsteinium |
Sat 16 Jul 2005 23:03 |
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<Ajax> (SPOILER) Added speedrun: 58 moves (old: 61). |
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| Bug: Panel vs. Heart Framer Animation |
Sat 16 Jul 2005 17:24 |
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<Tom 7> (admin) Moved to graveyard.
<Tom 7> Okay, that was dumb and really easy to fix. Thanks.
<Tom 7> Oh, man, I thought I fixed all of these jumping problems. Well, at least I know what usually causes them.
Thanks for the bug report. I like getting these little test cases, but would you mind deleting them immediately after uploading? I'll see them in the 'deleted' folder, and that's where they'll ultimately end up, but it's a little bit of a longer process for me to delete them if I didn't upload them.
<Max> Actually, the heart framer has nothing to do with this problem! Sorry for the misleading title.
<Max> 'Bug: Panel vs. Heart Framer Animation' uploaded by Max:
Another animation bug. |
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| Air Miami |
Sat 16 Jul 2005 10:09 |
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<Dorothy> (SPOILER) Added speedrun: 97 moves (old: 99). |
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| Letter Series: p |
Sat 16 Jul 2005 05:02 |
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<Doom> (SPOILER) Cook: Was the yellow block supposed to be used...? |
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| Bottrap Mirror: Reloaded (Original by Brandon) |
Sat 16 Jul 2005 03:42 |
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<bpotetz> (SPOILER) Added speedrun: 156 moves (old: 170).
Oh. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 19:23 |
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<Tom 7> (SPOILER) I guess that's true. Well, I did figure it out.
It's not possible to retitle a level, since the levels are identified on the server by the contents of the file (hashed) and the title is in the level file. The best would be a way of linking a level to "previous versions", which I have thought of doing, but am not really sure how to do it right.
<Max> (SPOILER) Well I think even if you couldn't see the bot, you would be able to deduce what is happening. I think it's harder to make the mental leap as to what you need to do if you don't have animation anyway (which is what happens when you zoom out) so I thought this was the best way to present it. This probably should count as a "vignette" but I'll address that later.
Oh yeah, should there be a way to retitle a level without losing its history of comments/ratings?
<Tom 7> Oops, deleted the wrong level.
<Tom 7> (admin) Moved to triage. |
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| Bug: Exit Animation |
Fri 15 Jul 2005 19:06 |
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<Tom 7> (admin) Moved to graveyard. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 18:10 |
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<Tom 7> (admin) Moved to graveyard.
<Doom> (SPOILER) What a strange level. It was helpful to stretch my screen to see the other bot in motion.
<Tom 7> (SPOILER) Good one! Although it is probably a bit more fair if you can see the bot that's hiding off-screen. |
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| Bug: Exit Animation |
Fri 15 Jul 2005 17:21 |
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<Tom 7> Good find!
That will be easy to fix. |
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