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'Til Tuesday Sun 07 Aug 2005 05:06
<bpotetz> (SPOILER) Added speedrun: 217 moves (old: 229).
Huh. Somehow I mangled my esp file and it forgot how I originally solved this.
 
Sieve Repeated Sat 06 Aug 2005 20:48
<Doom> (SPOILER) Added speedrun: 568 moves (old: 580).
Small optimising
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Sat 06 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 5775 moves (old: 5913).
I guess I'm an "expert" now. Yahoo.
 
Harder IQ Carrier Sat 06 Aug 2005 20:12
<John Lewis> (SPOILER) Added speedrun: 4897 moves (old: 5117).
Wow, this is faster than my solution to Hard IQ Carrier...I should revisit that one sometime!
 
Herringbone Sat 06 Aug 2005 20:11
<John Lewis> (SPOILER) Added speedrun: 303 moves (old: 321).
 
Timing Column (variation 1) Sat 06 Aug 2005 20:11
<John Lewis> (SPOILER) Added speedrun: 281 moves (old: 294).
 
Every Step You Make Sat 06 Aug 2005 20:11
<John Lewis> (SPOILER) Added speedrun: 191 moves (old: 193).
 
Sieve Repeated Sat 06 Aug 2005 13:52
<Doom> 'Sieve Repeated' uploaded by Doom:
Everyone else seems to be making modifications of this level, so I made one too. I hope nobody is angry, because I didn't include Brandon and Stephan in the level author list. It was just getting too big.
 
Sieve Redux Sat 06 Aug 2005 11:37
<Stephan> 'Sieve Redux' uploaded by Stephan.
 
Sieve reloaded Sat 06 Aug 2005 11:13
<Doom> (SPOILER) Oh, it was intentional. I was wondering why the power switch is there...
<Doom> (SPOILER) Cook: I think I got to the exit too early.
 
Sieve Sat 06 Aug 2005 10:58
<Tom 7> (SPOILER) Added speedrun: 159 moves (old: 162).
This is my fastest. It's all about pushing spheres in a row...
<Tom 7> (SPOILER) Added speedrun: 162 moves (old: 199).
<Tom 7> (SPOILER) There seems to be no point to the teleporters.
<Tom 7> (SPOILER) Added speedrun: 199 moves (old: 266).
speedy
 
Sieve reloaded Sat 06 Aug 2005 10:47
<Tom 7> (SPOILER) Added speedrun: 92 moves (old: 127).
Hmm, walking up and down...
<Brandon> 'Sieve reloaded' uploaded by Brandon:
This one is much easier than Max's version.
 
Sieve Sat 06 Aug 2005 10:36
<Max> 'Sieve' uploaded by Max:
Fixes the obvious cook of the original. This is a pretty simple level but I spent a long time on it just because the gimmick confused me a lot for some reason...
 
Sieve Sat 06 Aug 2005 10:32
<Max> Moved to graveyard:
Crap.
<Alois> (SPOILER) Added speedrun: 125 moves (old: 134).
<mjn> (SPOILER) Added speedrun: 134 moves (old: 287).
Cook: one exit can be used to block a laser.
<Max> 'Sieve' uploaded by Max:
Well, here's my first experiment with transponders. A pretty primitive use for them here -- this level would almost be possible using lasers instead but not quite.
 
Mirages Fri 05 Aug 2005 22:21
<John Lewis> (SPOILER) Added speedrun: 170 moves (old: 184).
 
Scuba Diving V: King of the Fish People Fri 05 Aug 2005 20:48
<John Lewis> Finally solved it! Wow, what a brilliant level!! I'm curious, though, who made the mod from SD 4? Was it Brian or someone who created the other levels...or someone else?
 
Too Many Lasers Fri 05 Aug 2005 13:53
<Tom 7> (SPOILER) Yeah, I think this level is pretty good and pretty hard (though I have not solved it yet). I think it would have been improved by just simplifying some of the useless machinery (like erasing the colored panels).. that's IMO the only way it fails.

The best levels are invitingly simple, yet deviously difficult.
 
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