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"Guesswork" by noname |
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Comments (turn spoilers off) | ||||
3881 | Guesswork | Max (61) | Tue 09 Aug 2005 22:12 | SPOILER |
Wow, my ctrl-0 solution on this one is 1005 moves... I feel like this has some bothersome implications that are best left alone. | ||||
3870 | Guesswork | Tom 7 (1) | Tue 09 Aug 2005 15:52 | |
BTW Brian: Ice floors were a great part of Chip's Challenge and I'd like to have something like them in Escape. (I'm not sure that's possible with the way it's currently implemented, unless only players and bots slide on them.) Why do you think they would or should be hide-able though? | ||||
3868 | Guesswork | Tom 7 (1) | Tue 09 Aug 2005 15:50 | SPOILER |
Sweet, ctrl-0 worked for me too, giving me a unfocused 81 move solution. This level is amusingly cruel and shows off a cute and unexpected bit of hidden information that is possible. Very clever! In fact, I checked, and these tiles are pixel perfect identical with a bot on top of them, so not even the most eagle-eyed players could figure this out with anything but exhaustive search. I hope people use this for good, not evil. ;) |
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3867 | Guesswork | bpotetz (144) | Tue 09 Aug 2005 15:20 | |
OMG - I solved this one using control-0. A beautiful, meandering 121 move solution. Finally my obsessive level playing pays off. Its a good point that bots can add a little hidden info to the game. But that's alright, because the precedent means its OK to add other potentially hide-able (but otherwise nifty) tiles, like ice floors, which might cause all movable blocks to behave like gold blocks until they hit normal floor again. Could make for interesting semi-sokoban level styles... |
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3863 | Guesswork | noname (559) | Tue 09 Aug 2005 12:16 | |
'Guesswork' uploaded by noname. | ||||