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| Guesswork |
Tue 09 Aug 2005 15:52 |
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<Tom 7> BTW Brian: Ice floors were a great part of Chip's Challenge and I'd like to have something like them in Escape. (I'm not sure that's possible with the way it's currently implemented, unless only players and bots slide on them.) Why do you think they would or should be hide-able though? |
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| Dalek Malfunction |
Tue 09 Aug 2005 15:51 |
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<Mike> yes, i did it in 23, too.
but there was no solution(exept the original) in the list.
now, there are my (untitled) solution and the original. but no speedrun.
if i look on the internet page of escape, there is my name for the speed record *g*
In the end, i'm not sad if it weren't a record, but it is confusing, that it says on the one hand "no record" an on the other Hand "shortest solution by mike"
:-) |
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| Guesswork |
Tue 09 Aug 2005 15:50 |
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<Tom 7> (SPOILER) Sweet, ctrl-0 worked for me too, giving me a unfocused 81 move solution.
This level is amusingly cruel and shows off a cute and unexpected bit of hidden information that is possible. Very clever! In fact, I checked, and these tiles are pixel perfect identical with a bot on top of them, so not even the most eagle-eyed players could figure this out with anything but exhaustive search.
I hope people use this for good, not evil. ;)
<bpotetz> OMG - I solved this one using control-0. A beautiful, meandering 121 move solution. Finally my obsessive level playing pays off.
Its a good point that bots can add a little hidden info to the game. But that's alright, because the precedent means its OK to add other potentially hide-able (but otherwise nifty) tiles, like ice floors, which might cause all movable blocks to behave like gold blocks until they hit normal floor again. Could make for interesting semi-sokoban level styles... |
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| Sieve Repeated |
Tue 09 Aug 2005 12:35 |
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<noname> (SPOILER) Added speedrun: 501 moves (old: 568). |
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| Pipeworks 2a |
Tue 09 Aug 2005 12:30 |
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<noname> 'Pipeworks 2a' uploaded by noname:
This shows that the original is indeed quite loose. |
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| Transponders II revisited |
Tue 09 Aug 2005 12:23 |
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<noname> 'Transponders II revisited' uploaded by noname:
This forces you to cook the bottom half of Stephan's original in two different ways... |
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| Guesswork |
Tue 09 Aug 2005 12:16 |
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<noname> 'Guesswork' uploaded by noname. |
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| CP Violation |
Mon 08 Aug 2005 22:26 |
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<John Lewis> (SPOILER) Added speedrun: 160 moves (old: 162). |
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| Ad Misericordiam |
Mon 08 Aug 2005 21:53 |
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<John Lewis> (SPOILER) Added speedrun: 399 moves (old: 407). |
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| Sieve |
Mon 08 Aug 2005 21:45 |
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<Tom 7> (SPOILER) Added speedrun: 147 moves (old: 151).
Ah, yes, the teleport is a good shortcut!
<Fish Fry> (SPOILER) Added speedrun: 151 moves (old: 159). |
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| Skills Training: sphere pushing (200) |
Mon 08 Aug 2005 20:38 |
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<John Lewis> Got it! This one is cool...
<Tom 7> 'Skills Training: sphere pushing (200)' uploaded by Tom 7:
Usually super-tight timer levels are a bit too cruel, but this level directly exercises a specific skill that requires non-trivial reasoning in order to optimize. I believe that 200 moves is the minimum possible, unless my reasoning is flawed.
By the way, this shows off the new timer prefab. |
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| Dalek Malfunction |
Mon 08 Aug 2005 15:41 |
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<Tom 7> (SPOILER) Brandon: your levels would probably be liked better if you were more careful about making sure that the solution you intend is the only one. Lots of your levels have been cooked (check the ratings)...
<Tom 7> Mike: what's the length of your solution? It looks like Doom did it in 23 moves.
The record that's shown at the bottom of the screen is just the one from the last update, so it doesn't reflect very new records.
<Mike> (SPOILER) Added solution "Speed":
speedrecord function doesn't work, but my solution is still faster than the current solution.?!
<Doom> (SPOILER) Added speedrun: 23 moves (old: 69).
Didn't use upper half of the level
<Brandon> 'Dalek Malfunction' uploaded by Brandon. |
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| bottrap mirror 2 |
Mon 08 Aug 2005 08:47 |
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<Feanor> Just Curious Brandon, What'd you think of "Bottrap Mirror: Realoaded"? |
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| Scuba Diving V: King of the Fish People |
Sun 07 Aug 2005 21:23 |
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<mjn> (SPOILER) ...whoops, which is exactly what you said. Sorry, guess I can't read today.
<mjn> (SPOILER) Actually, my intention for the fourth one was to get two blues and two reds. I spent so much time concentrating on the left half that I didn't even notice the reusing-thing... |
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| Combination Lock |
Sun 07 Aug 2005 20:45 |
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<John Lewis> (SPOILER) Added speedrun: 166 moves (old: 184). |
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| THE 411 |
Sun 07 Aug 2005 19:27 |
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<Brandon> 'THE 411' uploaded by Brandon:
After this level is soved you can still see the title inside of it. |
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| Scuba Diving V: King of the Fish People |
Sun 07 Aug 2005 05:19 |
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<bpotetz> (SPOILER) Is calling this level brilliant just a clever way of getting me to fess up? I'm pretty sure this solution was mjn's intenion when he made Save the Whales, except that you could cook it by moving only 3 sphere across, and using one twice. This level was just a way to fix the cook while terrifying the unsuspecting into thinking that 5 spheres could be brought over. Fun!
Also amusing was that Jason thought it was Tom's, Tom thought it was Jason's, and Tom was so miffed that now no one can upload anonymous levels anymore. Surprise! |
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