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Dalek Research Lab Tue 09 Aug 2005 22:51
<John Lewis> This level is awesome...I finally beat it! Hats off to Josh on such a great puzzle...
 
Skills Training: sphere pushing (200) Tue 09 Aug 2005 22:16
<Max> I like how the exit falls asleep at 200 as if bored by your lack of sphere-pushing skills.
 
Dalek Malfunction Tue 09 Aug 2005 22:14
<Max> (SPOILER) Cook: Went underneath and bypassed most of the puzzle.
 
Guesswork Tue 09 Aug 2005 22:12
<Max> (SPOILER) Wow, my ctrl-0 solution on this one is 1005 moves... I feel like this has some bothersome implications that are best left alone.
 
THE 411 Tue 09 Aug 2005 22:11
<Max> Cool, solved this with a 511-move ctrl-0 haha...
 
bottrap mirror 2 Tue 09 Aug 2005 22:08
<Max> (SPOILER) I like how if you mess up the first time you get a few more chances ;).
 
Assortment Tue 09 Aug 2005 21:55
<Max> (SPOILER) This puzzle definitely has an old-school Escape vibe to it, despite the new transponder technology. Man, it's still hard for me to remember that transponders are pushable!
 
Symmetry II: Price Check Tue 09 Aug 2005 20:55
<John Lewis> (SPOILER) Added speedrun: 251 moves (old: 257).
 
Blockhead Tue 09 Aug 2005 20:46
<John Lewis> (SPOILER) Added speedrun: 133 moves (old: 157).
 
Don't Get Off My Back (v2) Tue 09 Aug 2005 20:25
<John Lewis> (SPOILER) Added speedrun: 113 moves (old: 121).
Awesome mod!
 
Symmetry Tue 09 Aug 2005 19:32
<John Lewis> (SPOILER) Added speedrun: 105 moves (old: 120).
 
Symmetry II: Price Check Tue 09 Aug 2005 19:32
<John Lewis> (SPOILER) Added speedrun: 257 moves (old: 286).
<John Lewis> (SPOILER) Added speedrun: 286 moves (old: 306).
Probably beatable...nice concept!
<Max> 'Symmetry II: Price Check' uploaded by Max:
The much-anticipated sequel?
 
Guesswork Tue 09 Aug 2005 15:52
<Tom 7> BTW Brian: Ice floors were a great part of Chip's Challenge and I'd like to have something like them in Escape. (I'm not sure that's possible with the way it's currently implemented, unless only players and bots slide on them.) Why do you think they would or should be hide-able though?
 
Dalek Malfunction Tue 09 Aug 2005 15:51
<Mike> yes, i did it in 23, too.
but there was no solution(exept the original) in the list.

now, there are my (untitled) solution and the original. but no speedrun.

if i look on the internet page of escape, there is my name for the speed record *g*

In the end, i'm not sad if it weren't a record, but it is confusing, that it says on the one hand "no record" an on the other Hand "shortest solution by mike"

:-)
 
Guesswork Tue 09 Aug 2005 15:50
<Tom 7> (SPOILER) Sweet, ctrl-0 worked for me too, giving me a unfocused 81 move solution.

This level is amusingly cruel and shows off a cute and unexpected bit of hidden information that is possible. Very clever! In fact, I checked, and these tiles are pixel perfect identical with a bot on top of them, so not even the most eagle-eyed players could figure this out with anything but exhaustive search.

I hope people use this for good, not evil. ;)
<bpotetz> OMG - I solved this one using control-0. A beautiful, meandering 121 move solution. Finally my obsessive level playing pays off.

Its a good point that bots can add a little hidden info to the game. But that's alright, because the precedent means its OK to add other potentially hide-able (but otherwise nifty) tiles, like ice floors, which might cause all movable blocks to behave like gold blocks until they hit normal floor again. Could make for interesting semi-sokoban level styles...
 
Sieve Repeated Tue 09 Aug 2005 12:35
<noname> (SPOILER) Added speedrun: 501 moves (old: 568).
 
Pipeworks 2a Tue 09 Aug 2005 12:30
<noname> 'Pipeworks 2a' uploaded by noname:
This shows that the original is indeed quite loose.
 
Transponders II revisited Tue 09 Aug 2005 12:23
<noname> 'Transponders II revisited' uploaded by noname:
This forces you to cook the bottom half of Stephan's original in two different ways...
 
Guesswork Tue 09 Aug 2005 12:16
<noname> 'Guesswork' uploaded by noname.
 
CP Violation Mon 08 Aug 2005 22:26
<John Lewis> (SPOILER) Added speedrun: 160 moves (old: 162).
 
Ad Misericordiam Mon 08 Aug 2005 21:53
<John Lewis> (SPOILER) Added speedrun: 399 moves (old: 407).
 
Sieve Mon 08 Aug 2005 21:45
<Tom 7> (SPOILER) Added speedrun: 147 moves (old: 151).
Ah, yes, the teleport is a good shortcut!
 
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