|
|
 |
 |
| Hugbots always have to do things the hard way. |
Wed 07 Sep 2005 22:38 |
 |
<Tom 7> (SPOILER) I'm guessing that it's just teasing. I personally hope to see more levels from you, I just hope you take to heart the lesson that performing a repetetive task is not the same as being hard.
I do like the theme of being "just this close" to the solution the entire time, and this level realizes that theme well with the hugbot in the center.
<KWM> Is that a friendly joke, or do you dislike the level? It's hard to tell when you can't hear voice tone.
<Feanor> This level should be called "Kurt-was-murdered always has to do tings the hard way" |
|
| |
| A Tale of Two Robotic Hearts |
Tue 06 Sep 2005 21:36 |
 |
<bpotetz> (SPOILER) Added speedrun: 121 moves (old: 126).
Clever. |
|
| |
| I Hate the 405 |
Tue 06 Sep 2005 21:34 |
 |
<Max> I found this one pretty easy, actually... |
|
| |
| Jam |
Tue 06 Sep 2005 20:19 |
 |
<John Lewis> Weird...when I solved this, my move count was exactly at 999. ;-) (The game automatically optimized it to 847.) I really need to improve my speedruns on these longer levels...
60 levels left (actually, 59 now)... |
|
| |
| Hugbots always have to do things the hard way. |
Tue 06 Sep 2005 17:34 |
 |
<Tom 7> (SPOILER) This is a tight level, but I agree that the first part was a bit repetitive. I do also see that is sort of the point of the level, so... |
|
| |
| Somewhat Faire |
Tue 06 Sep 2005 11:43 |
 |
<Doom> (SPOILER) Of course it's been more complicated than that to make the program work. I wasn't talking about writing the program. Just using it. But I know what you mean.
Personally, I don't have any real problems with Adam using his program. I'm not that much of a speedrunner anyway. They're mostly a cool addon in the game.
But it's also more cool to do things yourself than letting something do them for you. Adam might have the most speed records in the future, but people like noname will still be the best speedrunners... |
|
| |
| Hugbots always have to do things the hard way. |
Tue 06 Sep 2005 11:19 |
 |
<Doom> (SPOILER) The first part was a little too repeating for me, but the bot pushing in the end was more interesting.
<Doom> (SPOILER) Added speedrun: 706 moves (old: 736). |
|
| |
| Somewhat Faire |
Tue 06 Sep 2005 10:23 |
 |
<Tom 7> (SPOILER) Well, again I should emphasise that Adam has done a LOT of work to write the program, so it's not just pushing a button.
And again, the program won't work on most levels. I hear it doesn't work on hardly any of my post-2003 levels, in fact, except for the letter series.
Still, I do understand the sentiment. Aside from making levels that are strategically hard, so that computers can't yet solve them, is there something we can do to make everyone happy? |
|
| |
| Hugbots always have to do things the hard way. |
Tue 06 Sep 2005 03:36 |
 |
<KWM> 'Hugbots always have to do things the hard way.' uploaded by KWM:
comments, suggestions, and modifications welcome |
|
| |
| Somewhat Faire |
Tue 06 Sep 2005 02:18 |
 |
<Doom> (SPOILER) I think, that it is in a way unfair to use a program to solve levels. All you need is to press a button and BAM, a speedrun!
The solutions are interesting to see, though. But they kinda defeat the purpose of competing for speed records.
<Tom 7> (SPOILER) Sure, I think so, for a number of reasons:
The (essentially) brute-force search is going to be limited to fairly simple levels (although I have been surprised at what it has been able to tackle, so far), so most levels will remain outside its grasp.
If you do indeed make an optimal speed run, then you've got the record forever; no program can improve on the optimum! If Adam would agree to maybe hold off on optimizing new levels for a week or two after they're uploaded, that'll give humans a chance to do their best.
Third, the speed run system is meant to inspire competition and help give an incentive to find cooks, but there aren't points or rankings or anything, so it's not really a big deal who has the speedrun. Personally speaking, I like to speedrun, and I feel good when I beat a record, but I really do like seeing people beat my records, especially when I had convinced myself that I had found the shortest possible solution.
Finally, since he wrote the program himself, he did at least "pay his dues" in the sense of putting a lot of work into it.. although that's less direct than actually solving them manually, it is at least "fair" in the sense of getting payoff for work.
<John Lewis> (SPOILER) Which makes me wonder: is Adam's use of a program fair? I spend a lot of time trying to analyze levels to come up with (hopefully) optimized solutions...anyway, just curious. :-)
<Tom 7> (SPOILER) Yeah, I'd call that pretty clever except that a computer came up with it! ;) But, a good cook...
<Feanor> Nice solution, Adam!
|
|
| |
| Choochu Shuba |
Mon 05 Sep 2005 20:25 |
 |
<Adam> (SPOILER) Added speedrun: 84 moves (old: 85).
Optimal. |
|
| |
| Test #1 |
Mon 05 Sep 2005 19:47 |
 |
<John Lewis> (SPOILER) Added speedrun: 130 moves (old: 134). |
|
| |
| Love is All Around |
Mon 05 Sep 2005 19:46 |
 |
<Adam> (SPOILER) Added speedrun: 83 moves (old: 89).
Optimal. |
|
| |
| One of Three |
Mon 05 Sep 2005 19:43 |
 |
<John Lewis> (SPOILER) Added speedrun: 106 moves (old: 108). |
|
| |
| SeDi! |
Mon 05 Sep 2005 19:38 |
 |
<John Lewis> (SPOILER) Added speedrun: 88 moves (old: 90). |
|
| |
| Spot |
Mon 05 Sep 2005 19:35 |
 |
<John Lewis> (SPOILER) Added speedrun: 87 moves (old: 89). |
|
| |
| Waltz Waltz Revolution |
Mon 05 Sep 2005 19:28 |
 |
<Adam> (SPOILER) Added speedrun: 69 moves (old: 80).
Optimal. |
|
| |
| Somewhat Faire |
Mon 05 Sep 2005 19:26 |
 |
<Adam> (SPOILER) Added speedrun: 37 moves (old: 69).
Optimal. |
|
| |
|
|
 |
 |