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"Tick Tock!" by bje |
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Comments (turn spoilers off) | ||||
4231 | Tick Tock! | Doom (371) | Fri 09 Sep 2005 11:00 | SPOILER |
Added speedrun: 71 moves (old: 73). | ||||
4230 | Tick Tock! | bje (262) | Fri 09 Sep 2005 01:59 | SPOILER |
The level, of course, is only about showing off the timer. I didn't try to optimize the number of bots used for the digits. There's a couple of ways one could try. A very big level and metal blocks sliding onto coloured buttons might do it. A smaller number of bots doing short teleporting walks with other bots flipping the buttons in their paths, perhaps. And of course noting which tiles are on more than they are off, and only turning them off when they're not needed. All of which sounded way too much like hard work. :) |
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4228 | Tick Tock! | mjn (118) | Thu 08 Sep 2005 20:40 | |
Whoops, how do I keep doing that? The previous comment should be on this level, naturally. | ||||
4224 | Tick Tock! | John Lewis (411) | Thu 08 Sep 2005 00:43 | SPOILER |
Added speedrun: 73 moves (old: 77). | ||||
4223 | Tick Tock! | Doom (371) | Thu 08 Sep 2005 00:23 | SPOILER |
Added speedrun: 77 moves (old: 85). | ||||
4222 | Tick Tock! | Tom 7 (1) | Thu 08 Sep 2005 00:14 | SPOILER |
Really easy, but that timer countdown is worth style points! Bonus points for someone who figures out how to scale it to multi-digit counts ;) | ||||
4221 | Tick Tock! | bje (262) | Thu 08 Sep 2005 00:09 | |
'Tick Tock!' uploaded by bje: This level is just silly playing around with bots. |
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