« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
84 Sun 11 Sep 2005 23:20
<KWM> (SPOILER) Nice. I like the way that your timer can cycle and start over. When mine is done it would only be possible to cycle the last digit.
<mjn> '84' uploaded by mjn:
I went and finished my attempt anyway, since I was pretty close to done. Pros: no setup time, possibly requires a little less space (I think). Cons: more robots needed, 6 is ugly (I couldn't find a 4-robot scheme that didn't disfigure at least one digit).
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 21:07
<KWM> Right. I think it might even be possible to get 4 digit numbers with this method and that limit is based on the number of different metal sliders available. But that would require a massive board, plus a lot of "set-up time". I think a similar method could be used to make more digits scroll across, like: 0001, 0012, 0123, etc.
<mjn> (SPOILER) Hey, you beat me to it! Your method is better than mine, I think. I was gonna have separate robot tracks for each digit, and four robots per digit. But instead of larger spaces and more robots, this one only requires larger spaces, right?
<KWM> Darn it :) I'll just leave it as-is this time.
<Alois> (SPOILER) Added speedrun: 91 moves (old: 107).
Two steps saved :)
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 19:01
<Alois> (SPOILER) Added speedrun: 79 moves (old: 89).
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 18:59
<KWM> 'Tick Tock! Bonus Style Points' uploaded by KWM:
That's better, I think.
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 18:54
<KWM> Moved to graveyard:
This one allows a solution that is much looser than I wanted. D'oh!
<Tom 7> Great! I wasn't sure that was possible, but this seems to be a pretty scalable solution...
<Tom 7> (SPOILER) Added speedrun: 89 moves (old: 105).
<Tom 7> (SPOILER) Added speedrun: 105 moves (old: 111).
<KWM> 'Tick Tock! Bonus Style Points' uploaded by KWM:
I couldn't resist the multi-digit challenge. With a large enough board I think this method would allow a count down from 99. Of course credit goes to bje for the original.
 
The Blue Room Sun 11 Sep 2005 05:25
<Alois> (SPOILER) Added speedrun: 112 moves (old: 117).
 
Four Corners Sun 11 Sep 2005 02:45
<Doom> (SPOILER) ...Or another version. mjn's solution is just too easy.
<Doom> (SPOILER) oops, heh... Yeah, I just noticed that the few panels in the end are useless because I could just go to the exit in the original version too.

Good job with the break-less solution, Brian. I had no idea that would be possible.

One thing, that I had in mind at first was to block the exit with 2 holes instead. I couldn't do it while testing, but it's propably possible after all. This level has propably potential for a mod.
<mjn> (SPOILER) Added speedrun: 117 moves (old: 188).
...a little faster
<mjn> (SPOILER) Added speedrun: 188 moves (old: 248).
Cook: only used three hearts
<bpotetz> (SPOILER) Added solution "Unbreakable":
A solution without using any breakable blocks.
<Doom> 'Four Corners' uploaded by Doom:
Quite tricky playing with a hugbot
 
Nevermind Sat 10 Sep 2005 09:33
<Alois> (SPOILER) Added speedrun: 727 moves (old: 747).
<estatin> (SPOILER) Added speedrun: 747 moves (old: 784).
<Alois> (SPOILER) Added speedrun: 784 moves (old: 826).
<estatin> (SPOILER) Added speedrun: 826 moves (old: 892).
<estatin> (SPOILER) Added speedrun: 892 moves (old: 932).
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25