« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Mysterious Platforms I Sat 08 Apr 2006 19:32
<Aprial> 'Mysterious Platforms I' uploaded by Aprial:
Originally this was a test to see how "moving" floors/platforms would work. However, I've decided to put this as a rough draft for great levels (maybe).
-Aprial
 
Viscous Slime Sat 08 Apr 2006 19:13
<Eric119> (SPOILER) Added speedrun: 331 moves (old: 359).
 
Jungle Fever Sat 08 Apr 2006 15:27
<mm> (SPOILER) Hi John! This level is evil, I totally agree, but still I think it's one of the best levels ever! (-:

SPOILER:

As you already know, neither (1) nor (2) could help you to find a way out of this jungle (i.e. hell) - you seem to be caught in a vicious circle. My advice to get out of it: try to restart at the very beginning! Good luck!
 
Moby Sat 08 Apr 2006 08:07
<mm> (SPOILER) Added speedrun: 175 moves (old: 189).
 
The War Sat 08 Apr 2006 06:18
<mm> (SPOILER) Added speedrun: 11 moves (old: 12).
<mm> (SPOILER) Added speedrun: 12 moves (old: 14).
<Alex> Working on 2.0 if that was too easy!!!
<John Lewis> (SPOILER) Added speedrun: 14 moves (old: 26).
<Alex> 'The War' uploaded by Alex.
 
Jungle Fever Fri 07 Apr 2006 19:14
<John Lewis> (SPOILER) This. Is. Evil.

I'm gonna have to ask for some help on this level, because I have burned my brain out trying to find a solution. I have found two methods that have gotten me pretty far:

(1) Moving the gray sphere down and then left (and preferably not using the trap located to the right of the sphere's original location) to the niche. This allows the green sphere to get to the bottom. It appears that there is no way for the blue sphere to leave the bottom until the green sphere is on the green panel, unless the blue sphere is moved up, and either the gray or red sphere is pushed to the spot above the green panel and then pushed down on the green panel. Then I can push the blue sphere left, etc. However, this method seems to waste valuable traps. Or maybe I'm just not seeing something.

So anyway, back to possible solution #1. Once the green sphere reaches the bottom, I can move it to the space on the left, run to the red sphere, push it left and then up to the top area. (Along the way, I push the blue sphere one space up.) Then I can manuever the green sphere right and down to the green panel.

Now comes the hard part: The gray and red spheres are at the top. The ideal positions for them would be for the red sphere to be placed at the very top left (to allow the blue sphere to land on the blue panel) and the grey sphere to be moved down to the bottom left so that the blue sphere can be moved up. However, this uses up way too many traps. The red sphere has to be moved to the right and down, then the grey sphere must be moved to the right so both are adjacent to each other. At this point, I walk on the traps below the spheres and push both of them up. Then, I step on the trap to the right of the spheres. I push both of them left. They are together at the top left corner (gray on left, red on right). So now all I have to do is push the gray down and move the red left, right? If only it were that easy. At this point, the blue sphere could be moved up via the positioning of the gray, but there is no way for me to push the red sphere all the way to the red panel. I would have to move it right, down, and then right again, and I don't have enough traps. So solution #1 doesn't seem to work...unless there is just some kind of special combination of trap-stepping I just haven't seen yet.

(2) In this solution, I move the gray sphere down before touching the green. Unfortunately, I have to step on the trap to the right of the gray to do this. When the gray is nestled at the bottom left (where it will be permenantly), I can move the red sphere to the left and then up. Now the red sphere is at the top, and the green sphere still hasn't been moved. The most trap-efficient (hey, that sounds pretty cool! :)) way to get the green sphere to the bottom is to move the red to the right (where the gray originally started), move the green all the way left, and then move the red down one space. Then I can manuever the red and green spheres in a series of pushes similar to the end of solution #1, where both spheres eventually end up at the top left (green on left, red on right). Then the green can be pushed down, red can be pushed left, blue can be pushed up, green pushed right and then down, and then finally, the blue can be pushed to the left and then up on the blue panel. Unfortunately, just like the last solution, there is no way for the red to be manuevered to the red panel. I think it's possible to get it as far as being pushed right (where the gray sphere originally was, but the traps above would have already been used by then. :(

So...I can't think of anything else. Somebody please help. This is driving me mad!
 
Pitter Patter Fri 07 Apr 2006 18:40
<Eric119> (SPOILER) Added speedrun: 120 moves (old: 121).
 
Bad Fri 07 Apr 2006 18:16
<Eric119> (SPOILER) Added solution "Another solution":
Another method of solving the level which takes the same amount of time as the speedrun I just uploaded. (I actually found this solution first.)
<Eric119> (SPOILER) Added speedrun: 97 moves (old: 103).
 
Grand Prix (v3) Fri 07 Apr 2006 15:21
<John Lewis> (SPOILER) Solved! Brilliant level, mjn. This is difficulty, style, and rigidity all at their finest. :) And talk about a devious twist at the end...
 
PathMaker II Fri 07 Apr 2006 06:22
<RC> (SPOILER) Added speedrun: 369 moves (old: 381).
Since there were many ways to solve this one I thought it might be possible to get another block out.
 
PathMaker Fri 07 Apr 2006 05:57
<RC> (SPOILER) Added speedrun: 367 moves (old: 381).
 
Number Series: 0 Thu 06 Apr 2006 23:13
<Eric119> (SPOILER) Added speedrun: 129 moves (old: 131).
 
Goop Thu 06 Apr 2006 21:46
<Eric119> (SPOILER) Added speedrun: 81 moves (old: 90).
 
Harder IQ Carrier Thu 06 Apr 2006 17:11
<mm> (SPOILER) 5213 moves, uughngh... I'm just glad it's done (:
 
PathMaker Thu 06 Apr 2006 16:28
<John Lewis> (SPOILER) Added speedrun: 381 moves (old: 383).
 
PathMaker II Thu 06 Apr 2006 16:24
<John Lewis> (SPOILER) Added speedrun: 381 moves (old: 404).
<mm> (SPOILER) I did solve the first level exactly "this" way, so to me the mod would not make it more difficult. The concept is great, I like both levels (:
<John Lewis> (SPOILER) Added speedrun: 404 moves (old: 409).
<John Lewis> (SPOILER) Added speedrun: 409 moves (old: 415).
<John Lewis> 'PathMaker II' uploaded by John Lewis:
Here's a mod of the level, with the side switches shifted one down.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25