Comments
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20919 |
Mummy Guards |
noname (559) |
Fri 07 Oct 2022 12:32 |
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Added speedrun: 290 moves (old: 292). |
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15403 |
Mummy Guards |
Dave (2400) |
Mon 02 May 2011 01:48 |
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Added speedrun: 292 moves (old: 332). |
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5821 |
Mummy Guards |
Eric119 (921) |
Sun 09 Apr 2006 03:26 |
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Added speedrun: 332 moves (old: 336). |
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5820 |
Mummy Guards |
Eric119 (921) |
Sun 09 Apr 2006 03:07 |
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Added speedrun: 336 moves (old: 416). |
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2276 |
Mummy Guards |
mjn (118) |
Sat 30 Apr 2005 01:26 |
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Added speedrun: 416 moves (old: 427). |
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2155 |
Mummy Guards |
Jane (410) |
Sun 24 Apr 2005 16:59 |
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Added speedrun: 427 moves (old: 450). |
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2001 |
Mummy Guards |
mjn (118) |
Sat 16 Apr 2005 21:47 |
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Added speedrun: 450 moves (old: 481). |
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1646 |
Mummy Guards |
Joshua Bone (257) |
Wed 06 Apr 2005 20:46 |
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Added speedrun: 481 moves (old: 484). |
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1083 |
Mummy Guards |
Tom 7 (1) |
Wed 30 Mar 2005 10:59 |
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Added speedrun: 484 moves (old: 656).
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1024 |
Mummy Guards |
Doom (371) |
Wed 30 Mar 2005 10:51 |
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Added speedrun: 656 moves (old: 999999).
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723 |
Mummy Guards |
Max (61) |
Thu 24 Mar 2005 14:07 |
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I like the concept of the level, but I think it could be improved. I like the pictures, the "digging into the pyramid" thing, and the actual mummy guards, except it is trivially easy to make them run into each other, thereby neutralizing them. It would be better if they posed a threat and you had to devise a more complex method of getting by them... |
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574 |
Mummy Guards |
Tom 7 (1) |
Sun 13 Mar 2005 21:42 |
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I do have a soft spot for these sprawling drawing ones, though they tend to be very easy. It's mildly cookable, but it doesn't really matter since it's so easy to do the stuff you need to do once the electricity is off. Also, there doesn't appear to be any reason to free the guards, who generally die anyway because they walk into the pyramids immediately. ;) |
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