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Small 14 Tue 03 Jun 2008 01:21
<Adam> (SPOILER) Added speedrun: 63 moves (old: 66).
Probably optimal.
 
Small 12 Tue 03 Jun 2008 01:19
<Adam> (SPOILER) Added speedrun: 30 moves (old: 38).
Optimal.
 
My Remote Work Tue 03 Jun 2008 01:16
<Adam> (SPOILER) Added speedrun: 42 moves (old: 43).
Optimal.
 
Level Contest #2-Another Idea Tue 03 Jun 2008 01:11
<Adam> (SPOILER) Added speedrun: 38 moves (old: 40).
Optimal.
 
Hug Chambers Tue 03 Jun 2008 01:09
<Adam> (SPOILER) Added speedrun: 29 moves (old: 37).
Optimal.
 
Color World #1:RED Tue 03 Jun 2008 01:07
<Adam> (SPOILER) Added speedrun: 13 moves (old: 14).
Optimal.
 
Botkoban 4 Tue 03 Jun 2008 01:01
<Adam> (SPOILER) Added speedrun: 23 moves (old: 27).
Optimal.
 
Small 24 Tue 03 Jun 2008 01:00
<Adam> (SPOILER) Added speedrun: 15 moves (old: 18).
Optimal.
 
Botkoban 5 Tue 03 Jun 2008 00:53
<Adam> (SPOILER) Added speedrun: 24 moves (old: 34).
Optimal.
 
forest Tue 03 Jun 2008 00:08
<Adam> (SPOILER) Added speedrun: 43 moves (old: 49).
Optimal.
 
g. hugbot part 2# Tue 03 Jun 2008 00:04
<Adam> (SPOILER) Added speedrun: 21 moves (old: 23).
Optimal.
 
the hardest level ever Mon 02 Jun 2008 20:44
<gary> This is not hard...
 
Untitled 33 Mon 02 Jun 2008 20:43
<gary> No, that isn't hard...
 
the hardest level ever Mon 02 Jun 2008 18:30
<Mom1> (SPOILER) Added speedrun: 73 moves (old: 131).
<Sheila> (SPOILER) Added speedrun: 131 moves (old: 180).
<CHAZ> it isn't that hard when you play it
<CHAZ> 'the hardest level ever' uploaded by CHAZ.
 
100001001111 AD (Robot Nightmare) Mon 02 Jun 2008 02:28
<gary> So boring... I'd almost felt tired.
This level makes us tired...
 
Blocks and Bombs: Slightly Less Explosive Edition Sun 01 Jun 2008 16:05
<Lukas> (SPOILER) I finally solved this level, and wanted to say that it's a great mod! Much better than the original!

By the way, I solved the (not slightly) less explosive edition first with excactly the same solution I used here. Then I wanted to solve this one but couldn't see any difference. I had to watch the original solution of it before I got it. (After all, that was better, since I didn't have to do it all over again)
 
Grandmaster's Castle Escape Sat 31 May 2008 18:10
<mm> Wowei: :-))) and ;-)

Keep on searching! You'll get it! And thanks for making me smile and laugh!

Danke, dass Du mich zum Lachen bringst!!! :-)))
 
Rouge-Like-Like Sat 31 May 2008 18:02
<mm> Wowei, I do expect you to call her Queen-Mom! ;-))) It's a question of respect, isn't it? ;-)
 
Seems Knotty Sat 31 May 2008 13:12
<wowei> (SPOILER) Added speedrun: 394 moves (old: 411).
<wowei> (SPOILER) Added speedrun: 411 moves (old: 422).
Fine level, Gary
 
Rouge-Like-Like Sat 31 May 2008 07:02
<wowei> Congrats Mom1, I bow before you.

But don't expect me to call you "Queen-mom" now. :)
 
Grandmaster's Castle Escape Sat 31 May 2008 06:54
<wowei> (SPOILER) thanks for the wink, Your Highness.

Yes yes robots are our friends, I know. You sound almost like Isaac Asimov. But here they 're driving me nuts, these rusty rotten tinheads ... rotten! ;) I think, I'm getting closer to the switch-off-laser part, but tere're still problems. I'll keep trying further.

Speaking of bot-friends (those lousy useless trashboxes); these stupid stinky goldblocks with their sphere-companions drive me nuts also, not to mention the compies that arranged them. ;) I mean pieguy's c.-revenges 5 and 2. =)
 
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