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All mod cons 19 |
Sat 18 May 2013 07:02 |
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<noname> Nice mod. Took me a few hours, but I ended up with a different solution. |
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All mod cons 18 |
Fri 17 May 2013 09:06 |
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<mark> Wow noname strikes again,
Nearly thought i was going to give up but finally solved it and a different way mod coming.
<Jim> Great mod noname, it appears I am not the only one who has been unable to solve it so far. |
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All mod cons 17 fix |
Thu 16 May 2013 12:28 |
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<Jim> Well, whatever the problem with displaying the images was, I am happy to see it is working now.
<Jim> I'm just curious, on the comments page starting with this level and going forward, the image no longer displays correctly for me. I just wonder if it is only my computer, or do others have this same problem??? |
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All mod cons 18 |
Tue 14 May 2013 17:25 |
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<mm> Nice! |
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All mod cons 17 |
Sat 11 May 2013 01:52 |
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<Jim> I finally solved this after 2 days, IMHO this mod should be kept no matter what else happens. |
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All mod cons spin-off 2 |
Fri 10 May 2013 21:36 |
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<Dave> Excellent, hope I find a bit of time to play it later! I can put the timer back next time I mod if somebody else doesn't in the meantime. What count did you have in mind, and do you want it single use or recycling? It can run via the existing wall on the far right, so there is no realistic limit, just pick a number.
I would like to wait another mod before I go again, though. |
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All mod cons 17 |
Fri 10 May 2013 19:11 |
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<mm> Dave, you're right, we probably should keep this for now, at least as long as it won't be cooked...?!
<mark> Hello all,hope your not thinking i'm out of this it just i have not solved Jim,s 15 yet.
I have not had the same amount of time to play as usual been busy working.
Hopefully get time for a marathon session soon to catch up,
Ps i do like this level but only getting half an hour hear and there is not enough time to get all the mods done. |
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All mod cons 17a |
Fri 10 May 2013 03:27 |
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<Dave> PPS. I did consider Mark's free vertical-running bot again, but I still think we should hold that over for a separate series.
<Dave> PS. If anybody wants to run with this then I suggest an increase to 20 changes for the next 2 or 3 mods to get started (this only applies to the spin-off series, not the main thread) |
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All mod cons 17 |
Thu 09 May 2013 21:49 |
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<Dave> Agreed. Hopefully Mark comes back in soon. The last 9 mods have involved only 3 people, so it's definitely due some fresh input.
It's been fun, but I'm not sure how much further this solution method can be pushed. Maybe it's time to pick one of these as a keeper and throw in some new ideas, start bringing the the other bots on the right-hand side into play, and see what comes of it.
Any thoughts?
<mm> One more general remark: I keep on struggling with all our missunderstandings... It is a pity that things like that are happening again and again, but probably that's kind of normal as we all have to communicate using this one and only possibility to "comment" and as English is a foreign language for some of us. I bet we are all trying to give our best! So maybe it would be wise to not take any "words" too personal. I might have a certain tendence to do that, too, and even knowing that this is silly, once in a while, I just feel hurt, period.
I think our teamwork is evolving, and I'm glad that Mark had initiated such a thing, it had been a great idea! I hope we will continue, so let's try to overcome those "beginner" problems. We've been used to play a lonely game, now we're trying to work as a team, and I think we're doing a great job.
Wishing you fun -> happy cooking!
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All mod cons 15 |
Thu 09 May 2013 17:02 |
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<mm> LOL!
<Dave> Now I'm posting in the wrong level... |
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All mod cons 16 |
Thu 09 May 2013 16:24 |
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<mm> Dito! |
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All mod cons 15 |
Wed 08 May 2013 04:12 |
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<Dave> Jim, this was very well planned. Have tried to cook it but, so far, failed, minor shortcuts only. Uploaded 16 which, hopefully (only time will tell), forces a more tricky solve of this. Thanks. |
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All mod cons 14 |
Tue 07 May 2013 06:19 |
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<Dave> PS. One day I'll learn how to write a sentence properly ;) |
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All mod cons 12 |
Mon 06 May 2013 20:39 |
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<Dave> PS. Other than bringing a new room into play it's pretty much unchanged.
<Dave> Think that might be 12 changes! Had to add a couple extra to stop it being ludicrously cookable, sorry. |
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Re-Autoswitch |
Mon 06 May 2013 10:38 |
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<mm> Silly, sorry, thanks! |
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All mod cons 9 |
Mon 06 May 2013 02:59 |
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<Dave> Cheers. I think we've now got back all the pieces N7DOT and I put in before, except the timer.
Obviously there is no benefit to a beat the clock section in a level like this, but there are other uses for a timer. This is why I originally tried to force it out of the solution but leave it intact. Probably best left out though, because it is too open to misuse. |
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Re-Autoswitch |
Sun 05 May 2013 22:31 |
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<Dave> I just thought I should post a comment to point out that your posted comment explianing that your previous posted comment was posted in comments on the wrong level is posted in the wrong level's comment posts.
Just thought you should know... .=) |
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All mod cons 9 |
Sun 05 May 2013 19:41 |
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<mm> Thanks, Dave, for re-introducing the lost tiles. Hopefully this time I'm commeniting on the right place...?! |
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