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"All mod cons 17a" by The Mods (Dave)

added 10 May 2013 00:22
Shortest Solution
On10 May 2013 00:22

Comments (turn spoilers on)
17486 All mod cons 17a Dave (2400) Wed 22 May 2013 00:30  
  I am hoping to, just not got much time on my hands at the moment, and what little time I can find is currently being used up by my failed attempts to crack 19 and 20 :)
17427 All mod cons 17a Dave (2400) Sat 11 May 2013 21:28  
  Moved to graveyard:
Deleted pending review.
17408 All mod cons 17a Dave (2400) Fri 10 May 2013 03:27  
  PPS. I did consider Mark's free vertical-running bot again, but I still think we should hold that over for a separate series.
17407 All mod cons 17a Dave (2400) Fri 10 May 2013 00:29  
  PS. If anybody wants to run with this then I suggest an increase to 20 changes for the next 2 or 3 mods to get started (this only applies to the spin-off series, not the main thread)
17406 All mod cons 17a Dave (2400) Fri 10 May 2013 00:22  
  'All mod cons 17a' uploaded by Dave:
I've numbered this as a spin-off from the main series because I've broken the rules and I'm not sure if the idea will work.

This is an attempt to introduce more mechanisms to the level and hopefully, as things progress, a fresh solution. Deliberately left some bits half-functional so there is plenty of room for experimentation.

Please let me know if you think it's got any potential. There's always a delete key otherwise.