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"All mod cons 9" by The Mods (Dave)

added 05 May 2013 18:55
Solved2/2
Cooked0/2
Difficulty4.00
Style5.00
Rigidity4.00
Shortest Solution
Bymark
On06 May 2013 14:33

Comments (turn spoilers on)
17362 All mod cons 9 Dave (2400) Mon 06 May 2013 20:30  
  Moved to graveyard:
Tot ziens!
 
17353 All mod cons 9 Dave (2400) Mon 06 May 2013 02:59  
  Cheers. I think we've now got back all the pieces N7DOT and I put in before, except the timer.

Obviously there is no benefit to a beat the clock section in a level like this, but there are other uses for a timer. This is why I originally tried to force it out of the solution but leave it intact. Probably best left out though, because it is too open to misuse.
 
17349 All mod cons 9 mm (690) Sun 05 May 2013 19:41  
  Thanks, Dave, for re-introducing the lost tiles. Hopefully this time I'm commeniting on the right place...?!
 
17343 All mod cons 9 Dave (2400) Sun 05 May 2013 18:55  
  'All mod cons 9' uploaded by Dave:
As we seem to be rolling with this plan... I've put in some of the bits that got lost before. Hopefully this forces red too.