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"All mod cons 9" by The Mods (Dave) |
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Comments (turn spoilers off) | ||||
17362 | All mod cons 9 | Dave (2400) | Mon 06 May 2013 20:30 | |
Moved to graveyard: Tot ziens! |
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17357 | All mod cons 9 | mark (2878) | Mon 06 May 2013 14:33 | SPOILER |
Added speedrun: 241 moves (old: 464). | ||||
17353 | All mod cons 9 | Dave (2400) | Mon 06 May 2013 02:59 | |
Cheers. I think we've now got back all the pieces N7DOT and I put in before, except the timer. Obviously there is no benefit to a beat the clock section in a level like this, but there are other uses for a timer. This is why I originally tried to force it out of the solution but leave it intact. Probably best left out though, because it is too open to misuse. |
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17349 | All mod cons 9 | mm (690) | Sun 05 May 2013 19:41 | |
Thanks, Dave, for re-introducing the lost tiles. Hopefully this time I'm commeniting on the right place...?! | ||||
17343 | All mod cons 9 | Dave (2400) | Sun 05 May 2013 18:55 | |
'All mod cons 9' uploaded by Dave: As we seem to be rolling with this plan... I've put in some of the bits that got lost before. Hopefully this forces red too. |
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