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| Imaginary Level |
Mon 21 Mar 2005 17:00 |
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<Tom 7> Brilliant! |
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| Combination Lock |
Mon 21 Mar 2005 15:58 |
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<Joshua Bone> The potential is definitely there to make a horribly difficult puzzle out of this. The problem is that the player would most likely need to use brute force to find a solution, and I don't particularly care for overly "guess and check" type levels.
<jcreed> Not nearly as hard as it is intimidating. |
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| The Yellow Room |
Mon 21 Mar 2005 00:39 |
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<Max> Ahem, but isn't this pretty much "Sumo Wrestling..." with electricity instead of laser-panels? |
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| Community Service |
Mon 21 Mar 2005 00:37 |
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<Max> Good one, Tom. |
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| Combination Lock |
Mon 21 Mar 2005 00:31 |
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<Max> Wow, you really could make this about as hard as a combination lock to solve. Do you solve combination locks for fun? ;) |
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| The City |
Sun 20 Mar 2005 23:55 |
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<Max> Hmm, not bad. Kind of invigorating. |
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| CP Violation |
Sun 20 Mar 2005 23:48 |
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<Max> Very clever! |
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| CP Variation |
Sun 20 Mar 2005 23:35 |
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<Max> This is a very exciting level! |
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| Claustrophobia/Panel Abuse |
Sun 20 Mar 2005 22:56 |
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<Tom 7> Actually, this level is probably salvagable. You can do the same one-way panel trick, but you need to have the panels in the opposite order now. I wasn't sure how to recreate all of the effects in this level, though, because I sorta solved it by aimless wandering. ;)
<Max> Aw shucks... Legitimacy was so close! |
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| Tutorial 17: Daleks |
Sun 20 Mar 2005 22:45 |
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<Max> Oh man... I don't know if I'm ready to deal with the incredible number of possibilities that robots bring to the game! Hugbot and Daleks are really cool, very elegant. I like how Daleks also fill in the void of a tile that can go over roughs. Very action-packed, as well! |
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| Impossible |
Sun 20 Mar 2005 22:35 |
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<Max> Man, people either love or hate this one! Actually, to be more specific, I love it and other people hate it. ;)
p.s. Stay away from my dog! |
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| Knight's Tour |
Sun 20 Mar 2005 21:13 |
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<Tom 7> Very very slick! |
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| Knights and Rotations |
Sun 20 Mar 2005 16:21 |
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<bpotetz> Here's a variation on the Knight's Tour that I made up. If you're on a red square, you move like a knight. But if you're on a black square, you move by picking up your piece, rotating the board some multiple of 90degrees, and then dropping your guy back down. This variation seems more difficult to me than the original, maybe because the travelling salesman graph is now directed. Let me know if you came up with some elegant way to solve it. |
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| Knight's Tour |
Sun 20 Mar 2005 16:19 |
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<bpotetz> BTW, I really like the zoom in & zoom out features for editing ([ and ]). It would be neat if you could play that way.
<bpotetz> Here's my implementation of the famous Knight's Tour. This puzzle is challenging, but you should be able to solve it without looking up the solution or writing a program.
My original embedding idea had a smaller game board, but it required 64 hugbots.
Like, what am I supposed to do with only 9 robots? |
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| The Warden's Spotted Us, Hugbot |
Fri 18 Mar 2005 17:25 |
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<Tom 7> Damn, I don't think this one is easy... |
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| North and South |
Fri 18 Mar 2005 11:51 |
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<Tom 7> A ha! It's not impossible after all. |
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| Skydiving/Cloud Maze |
Fri 18 Mar 2005 08:36 |
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<Joshua Bone> Actually, I don't see any other solution. Was my "cook" the intended solution? |
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| Grand Prix (v2) |
Thu 17 Mar 2005 20:11 |
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<mjn> Whoops, discovered a cook--here's a slightly better version. |
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| Dalek Research Lab |
Thu 17 Mar 2005 19:13 |
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<Tom 7> Seemingly impossible! I love it! |
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| Grand Prix |
Thu 17 Mar 2005 19:04 |
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<Tom 7> Damn, I am stuck on the last leg! |
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| Easy |
Thu 17 Mar 2005 13:46 |
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<Tom 7> I mean, "a way to make this kind of level better." |
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| Run! Killer Hugbot |
Thu 17 Mar 2005 10:39 |
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<jcreed> I like this a lot! Still can't solve it though. |
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