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Letter Series: z |
Sat 02 Apr 2005 10:29 |
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<Tom 7> Uh, I mean, harder. |
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Blue Problem v2 |
Fri 01 Apr 2005 17:19 |
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<Tom 7> OK, I moved the old one to the deleted collection. |
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Blue Problem |
Fri 01 Apr 2005 12:10 |
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<Doom> Noooo, I was cooked... I know how to fix it easily, though. Can someone move this to deleted levels? |
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Black and White |
Thu 31 Mar 2005 20:36 |
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<mjn> Wow, I had no idea that was a cook--I thought I'd used pretty much everything. (And it look me like an hour, too!)
BTW, I think this is my favorite of all Escape levels. |
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The Blue Room |
Thu 31 Mar 2005 17:23 |
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<Max> Man, this one seems so easy, but I'm stumped... That certainly is your specialty of late, Jason. Aside from your levels that seem so hard and stump me, that is... |
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Letter Series: z |
Thu 31 Mar 2005 17:04 |
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<Tom 7> Oh, man, I thought it would be easier than 'a', at least. Oh well. |
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Claustrophobia/Panel Abuse |
Thu 31 Mar 2005 16:40 |
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<Max> I'm afraid even I've forgotten... |
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Wave |
Thu 31 Mar 2005 13:10 |
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<Tom 7> OK, the key commands are in the documentation now, so they'll go up with the next revision.
The ones you want are square brackets ] and [.
<Doom> I had problems with that too. You have to zoom out in order for it to work. I don't remember what key does that, though. Actually it would be a good idea to include all game commands in the readme. (Unless I've missed them and they're there already)
<Keith> I have a great idea for a level similar to this, but I'm having trouble choosing an "activation" spot that is off the screen. Can anyone help me out (or smack me because I've been overlooking something simple)? Thanks. |
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Impossible |
Thu 31 Mar 2005 10:38 |
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<Tom 7> It's fixed. How could I hurt one of my favorite levels? |
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Claustrophobia/Panel Abuse |
Thu 31 Mar 2005 10:36 |
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<Tom 7> Well, it's for the better, trust me. =)
Anyway, I think this level could be easily fixed if I remembered what the puzzles were in it. |
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Black and White |
Thu 31 Mar 2005 10:34 |
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<Tom 7> Cooked! I uploaded a new revision. |
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Black and White (v2) |
Thu 31 Mar 2005 10:34 |
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<Tom 7> I'm sad to lose all my old high rankings for this one, but mjn (and I think, rjmccall) totally cooked it. This should fix that. |
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Wave |
Thu 31 Mar 2005 03:36 |
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<Joshua Bone> Hmm... When someone uploads a speed record identical to the last uploaded record, the new "record" erases the old record even though they are the same. This probably needs to be fixed... |
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Atom Smash |
Thu 31 Mar 2005 02:44 |
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<bpotetz> Hugbots play so nicely together! |
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Claustrophobia/Panel Abuse |
Thu 31 Mar 2005 00:34 |
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<Max> :'(
<Tom 7> Well, the mechanism for making the one-way panels requires you to walk over the pair of panels in the opposite direction now, so it has definitely changed. |
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Construct-A-Maze |
Thu 31 Mar 2005 00:29 |
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<Tom 7> They'll show up in the level selector (for solved levels) soon enough. |
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Modern Art Gallery |
Thu 31 Mar 2005 00:28 |
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<Tom 7> Okay, max, you can have the "aesthetic run" record. |
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Level Error |
Thu 31 Mar 2005 00:28 |
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<Tom 7> Hah! |
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Atom Smash |
Thu 31 Mar 2005 00:23 |
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<Tom 7> Very cute mechanisms, but they appear to malfunction. ;) |
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Impossible |
Thu 31 Mar 2005 00:16 |
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<bpotetz> I also completely agree. This was the first thing I thought about when I saw the new update, but I thought maybe it was just me.
Anyway, I'm excited about being able to see other people's solutions soon. But I think I will pass on competitively tweaking my solutions to minimize moves. Mostly I just like the logic of solving levels.
<Max> Yeah, so I suggest that the title and player for each speed record be shown by default, and that the number of moves should only be accessible by turning on spoilers...
<mjn> I totally agree--earlier I caught myself looking at the speed record for "Ad Misericordiam" and wondering if I could learn anything from it... |
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