Comments
(turn spoilers on) |
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5123 |
Construct-A-Maze |
Tom 7 (1) |
Wed 08 Feb 2006 16:05 |
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Hehe. I am actually glad that this one is frustrating--the solution is ultimately really simple and there is no "trick", but it is still remarkably elusive.
I definitely plan to improve the browsing of comments. I mean, for one thing, you should be able to read comments from inside the game--how stupid is it that you can only post from the game and read from the web? I almost can't believe that we've gotten this far with that weird mode of communication. Also: you can skip through the level list faster by changing the numbers in the URL; in fact if you get the id of the level (use its filename, in this case lev370.esx) you can just jump directly to its entry. But yes, I apologize for the usability problems. |
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5122 |
Construct-A-Maze |
Doom (371) |
Wed 08 Feb 2006 16:02 |
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And funnily, 2 minutes after saying that I solve the level. |
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5121 |
Construct-A-Maze |
Doom (371) |
Wed 08 Feb 2006 15:57 |
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Difficulty rating: 4? Give me a break. I've been trying this one for a long time and I'm still making no considerable progress.
Tom, will there ever be a way to browse comments of the old levels? The only way to do that at the moment is "little" tedious and involves clicking a certain 'next page' button maaaany times. |
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1143 |
Construct-A-Maze |
Tom 7 (1) |
Thu 31 Mar 2005 00:29 |
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They'll show up in the level selector (for solved levels) soon enough. |
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472 |
Construct-A-Maze |
Tom 7 (1) |
Tue 01 Mar 2005 20:51 |
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That level tile CAN BE YOURS for the low low price of $0! |
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470 |
Construct-A-Maze |
Max (61) |
Tue 01 Mar 2005 19:17 |
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The title for this level totally should have been "Steel Cage Match" |
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397 |
Construct-A-Maze |
Max (61) |
Wed 23 Feb 2005 23:50 |
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Wow, that seemed really really hard at first, but then it seemed really really easy. Cool concept. |
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