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Subsystems. Mon 12 Dec 2005 08:51
<Feanor> Wow. This has to have the highest length/difficulty ratio this side of "Turing Machine"
<Mary> Really liked this level, lots of variety.
 
Block puzzles for beginners Mon 12 Dec 2005 08:00
<Mary> I'm not sure about the name, I thought that it was quite difficult for beginners.
 
Subsystems. Sat 10 Dec 2005 18:58
<Ian James> Hey this was an enjoyable level. I'll look out for more by you.
 
Memory Game Sat 10 Dec 2005 18:12
<a_wooff> Well u really shoulda put this in annoying deaths...or filed it in the dustbin, i mean...Frogger was better...i got nothin against you but polluting the site with levels like THIS...
 
Tilt Box 2 Sat 10 Dec 2005 13:22
<Darren> [mm] Yes, you're right. There's still a fair amount of cooking possible with this one. It comes under the category of "poor design" really.
 
Callback+bug Fri 09 Dec 2005 10:23
<Tom 7> It's not a bug! =)
<Max> Wow, now THAT'S a bug!
 
Lonely Hearts Thu 08 Dec 2005 22:30
<mjn> (Why are they lonely? They seem to have plenty of company...)
 
Get Off My Back Sun 04 Dec 2005 21:44
<Tom 7> I assure you that all of the levels in triage are possible!
<herreee> This is impossible. It can't be done!
 
Rouge-Like Fri 02 Dec 2005 21:58
<Tom 7> Goodness, mine too! I'm sure it's a pretty shallow problem, which I'll fix soon. Thanks.
<mjn> (...and upon further inspection, I don't have that for any other levels, so unfortunately I don't know what I did differently.)
<mjn> Weird bug report: my personal rating for this level is darkened the way global ratings from 1 or 2 people are.
 
Dance, Monkeyboy! Fri 02 Dec 2005 12:07
<Miner> Dont know how to solve this...
 
Combination Lock Thu 01 Dec 2005 15:55
<Joshua Bone> Yeah, wowei, I agree this really doesn't make for a fun level to solve. As it is it's not logical enough, and is more trial and error than anything. I'm sure with a little work the concept could be improved on.
<wowei> At first I ignored this level completely, because I assumed it'd be nothing else than brute force guessing. Then I read your comments here, Josh, and I gave it a try.

Though there IS symmetry and logic in sequence and order of the "key", what is given by the number of colours in first place, it still doesn't appeal to me much ...

... Perhaps I not only don't like guesswork, perhaps I don't like counting too. ;)
 
Help The Hugbot Wed 30 Nov 2005 08:23
<Feanor> At least this one is not emminently cookable...though not very puzzly...
<Doom> No thinking required in this level. Just trial and error mixed with some surprise deaths.
 
you'r never getting out Mon 28 Nov 2005 18:50
<Feanor> While this level is far better then "You blockhead" It is still annoying how many trial and error parts there are.
 
You blockhead Mon 28 Nov 2005 18:49
<Feanor> I agree max. Can you say, "Annoying: Surprise Deaths?"
<Max> Pretty pointless and annoying...
 
Choose Mon 28 Nov 2005 14:58
<Tom 7> Hey Armin: The "added speedrun" messages are automatic when you upload a speedrun; it's not normal to type them in yourself! In this case someone has already submitted a speedrun of 12 moves.

Also, I know this is a constant source of confusion (among many people) that I should deal with, but the speed record that is shown in the level list is often out of date, so you shouldn't assume that just because you beat that one, that you beat the current best.
 
Piss-Taker Mon 28 Nov 2005 06:59
<Mary> I really enjoyed tis level. More like this one please.
 
you'r never getting out Sun 27 Nov 2005 18:09
<mm> Thanx Feanor :-)))))))
 
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