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"Callback+bug" by Miner |
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Comments (turn spoilers on) | ||||
4824 | Callback+bug | Tom 7 (1) | Fri 09 Dec 2005 10:23 | |
It's not a bug! =) | ||||
4822 | Callback+bug | Max (61) | Fri 09 Dec 2005 10:05 | |
Wow, now THAT'S a bug! | ||||
4721 | Callback+bug | Tom 7 (1) | Fri 18 Nov 2005 14:45 | |
It's not a bug, although I agree that the behavior is confusing. Panels are triggered by "edge effects" (stepping onto the panel or off it) only, not by the presence or absence of something atop them. So, when the second bot steps onto the panel, that triggers the swap--but then there is just one broken robot there, so when it is pushed off, making three total triggers. This is actually used in some of the levels! (There's a document that explains some of these corner cases, which I should probably publicize better.) |
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4719 | Callback+bug | Miner (726) | Fri 18 Nov 2005 14:08 | |
There's a game bug. When two robots crash on a button [panel], button remains active even when there's nothing on it. | ||||
4718 | Callback+bug | Miner (726) | Fri 18 Nov 2005 14:05 | |
'Callback+bug' uploaded by Miner: It's a normal level but there's a bug. |
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