« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
OneLeft Fri 24 Feb 2006 15:22
<Tom 7> Excellent!! I still don't understand how this mechanism works exactly, but it's a really neat embedding and even neater that you don't use bots at all.
<OCTweak> Without zoom I believe this level is impossible
 
Error? Sun 19 Feb 2006 21:25
<Tom 7> If this is intended to be a bug report, I do already know about the animation problems with transponders. I hope to get to it after a few other more urgent problems (and many other non-Escape urgent items)...
 
Halved Arena Sun 19 Feb 2006 18:47
<Tom 7> It no longer seems impossible, but this is a hard one!
 
Sphere Puzzle Sun 19 Feb 2006 18:17
<Tom 7> You can move spheres around arbitrarily with a grey block there, so this was quite easy.
 
Checkpoints Sun 19 Feb 2006 14:09
<Tom 7> This is more of a proof of concept than a puzzle, of course, but I think this is a really elegant construction. Clever!

I would have used a regular panel instead of green floor for the fourth color, though.
<Cheryl> Is something missing on this puzzle or is it me?
 
PUA Tactic: Ignore The Target Fri 17 Feb 2006 00:31
<KWM> Is there an easier way to implement this?
 
Bring Your Own Bomb Thu 16 Feb 2006 00:22
<Doom> Quite easy, but fun.
<mjn> Awesome idea.
 
Germany to Germany Uncooked Wed 15 Feb 2006 22:50
<daedelus> Thanks, Lukas. I've been meaning to do that.
 
the mystery of the dissipearing spots! Wed 15 Feb 2006 21:10
<mjn> Wow, level 1000. Crazy...
 
extremly easy land Tue 14 Feb 2006 21:38
<Tom 7> Yup, it was extremely easy!
 
A swift Kick In the .... Tue 14 Feb 2006 08:23
<Doom> Mod is a modified version of a level that usually enforces a different solution than the original.

You should credit the original author when making one, of course.
 
Tribute to Escape Tue 14 Feb 2006 01:06
<Tom 7> Cute and very tight.
 
A swift Kick In the .... Tue 14 Feb 2006 01:02
<Tom 7> Adam: I tried for a long time to cook it that way, but failed. Next time you should make a mod!
 
not one step back Mon 13 Feb 2006 20:45
<mjn> Am I the only one who took a step back, just for the hell of it?
 
Germany to Germany Uncooked Mon 13 Feb 2006 20:15
<Tom 7> This is a nice little level now that it's uncooked.
 
Portrait: James Dean Thu 09 Feb 2006 07:44
<KWM> If I make another portrait I'll make the level more complex. I was very reluctant to change the picture because I wasn't sure if it was recognizable. The player and the button were the only things I added. The empty area was already there.
 
Construct-A-Maze Wed 08 Feb 2006 16:05
<Tom 7> Hehe. I am actually glad that this one is frustrating--the solution is ultimately really simple and there is no "trick", but it is still remarkably elusive.

I definitely plan to improve the browsing of comments. I mean, for one thing, you should be able to read comments from inside the game--how stupid is it that you can only post from the game and read from the web? I almost can't believe that we've gotten this far with that weird mode of communication. Also: you can skip through the level list faster by changing the numbers in the URL; in fact if you get the id of the level (use its filename, in this case lev370.esx) you can just jump directly to its entry. But yes, I apologize for the usability problems.
<Doom> And funnily, 2 minutes after saying that I solve the level.
<Doom> Difficulty rating: 4? Give me a break. I've been trying this one for a long time and I'm still making no considerable progress.

Tom, will there ever be a way to browse comments of the old levels? The only way to do that at the moment is "little" tedious and involves clicking a certain 'next page' button maaaany times.
 
Portrait: James Dean Wed 08 Feb 2006 13:57
<Tom 7> I was wondering how long it'd be before people started doing this kind of thing. ;) A nice portrait! But there has got to be room for a more interesting level in there, right??
<Doom> I must say that this is the first decent Escape art level I've seen (even if the puzzle is very trivial). I never found that 2-tile level so cool...
<Max> Actually I think the picture is fantastic, especially if you zoom out all the way. But yeah, the puzzle is really trivial!
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25