Comments
(turn spoilers on) |
|
5331 |
OneLeft |
mjn (118) |
Sat 25 Feb 2006 04:44 |
|
|
Solved! with the power of C++ |
|
5327 |
OneLeft |
OCTweak (404) |
Fri 24 Feb 2006 16:40 |
|
|
I tried bots to make the moves and keep the player and "board" always in vision, but this robots are too stubborn and sometimes they don't go where we want! 8) |
|
5325 |
OneLeft |
Tom 7 (1) |
Fri 24 Feb 2006 15:22 |
|
|
Excellent!! I still don't understand how this mechanism works exactly, but it's a really neat embedding and even neater that you don't use bots at all. |
|
5324 |
OneLeft |
OCTweak (404) |
Fri 24 Feb 2006 14:56 |
|
|
Without zoom I believe this level is impossible |
|
5323 |
OneLeft |
OCTweak (404) |
Fri 24 Feb 2006 14:53 |
|
|
'OneLeft' uploaded by OCTweak:
Remove all, except for "laser" in the middle. Place the red block to indicate "laser" destination. The position between the origin and destination will change. Not all moves were implemented. Although cheating is possible, I do not know if you will end the level. The solution I uploaded, is a valid solution for the real OneLeft game. |
|