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Blowing Bomb II Tue 07 Jan 2014 05:57
<Dave> (SPOILER) It isn't. That's were the rating system is fundamentally flawed: I don't think there will ever be a way around this.
 
A Simpler Dilemma Tue 07 Jan 2014 05:40
<Dave> (SPOILER) No, it is actually 'simpler'.
 
Mods chat level Mon 06 Jan 2014 15:36
<Dave> Mark, we seem to uploading runs simultaneously yet again...
 
Strawberry Punch 2 Mon 06 Jan 2014 15:12
<mark> (SPOILER) Added speedrun: 1360 moves (old: 1651).
This was great fun to play and took me over 4000 first go.
This speedrun is Jim's first 1100 and the way i solved the ending.
 
Take the hearts again Sat 04 Jan 2014 14:58
<Gil Anthony> (SPOILER) Added speedrun: 207 moves (old: 236).
Happy 2014 everyone..
 
The on purpose puzzle Fri 03 Jan 2014 15:32
<Jim> (SPOILER) Added speedrun: 277 moves (old: 393).
Nice level Mark, I loved it!
 
2014 at UTC+7 Tue 31 Dec 2013 19:26
<mm> Happy New Year 2014 to all my friends here "on Escape"!
<Jim> (SPOILER) Added speedrun: 113 moves (old: 117).
Happy New Year everyone!!!
 
Strawberry Punch Mon 30 Dec 2013 02:06
<Dave> (SPOILER) Added speedrun: 340 moves (old: 573).
You could leave the sliders out completely or replace them with electricity. Just an observation, :)
 
Not a HD Puzzle ! Sun 29 Dec 2013 23:02
<Hasan> Thanks N77DOT !!
Currently I'm working for my last level in 2013..
 
Blowing Bomb II Sun 29 Dec 2013 16:47
<N7DOT> How is this *easier* than the original by such a degree?
 
Not a HD Puzzle ! Sun 29 Dec 2013 15:36
<N7DOT> This is definitely a more enjoyable level then 'Google'! I wonder how much more the speedrun can be optimized via the knowledge from 'Sphere Pushing (200)'.
I'm currently working on a level contest with a certain minimalist theme. It should be rather fun.
<Gil Anthony> (SPOILER) Added speedrun: 494 moves (old: 533).
maybe my last speed run record of2013
 
Blowing Bomb I Sat 28 Dec 2013 18:33
<Jim> (SPOILER) Speedrun not uploaded.
 
Blowing Bomb II Sat 28 Dec 2013 18:32
<Jim> (SPOILER) Added speedrun: 62 moves (old: 82).
I used the same solution for both of them.
 
Blowing Bomb I Sat 28 Dec 2013 00:59
<devin> (SPOILER) It says that I've solved it with 88 moves.

I'm not sure if this is a credible solution because it wont show up in my bookmarks.

I will check again and reply back soon.
 
Google Thu 26 Dec 2013 00:03
<Dave> Welcome, Hasan,

Because of the difficulty, this will probably end up in 'minor leagues' after a few days. This is an automated process so don't let it discourage you from building more ... just remember that new levels are always welcome. Increasing the difficulty takes practice and learning from your mistakes. And we all make mistakes.
<N7DOT> While not much of a puzzle, don't be discouraged by that. When I first started playing, my levels were not very difficult. Maybe try making a level that you find difficult, and upload that. (Just avoid a bot-fest, please. Thanks!) We like having new players.
 
Mods chat level Tue 24 Dec 2013 05:36
<Dave> It's Christmas! Well, it is in Kiritimati anyway, 45 minutes to go here.

Everybody have a great Christmas, and Cheers, Dave.
<N7DOT> (SPOILER) I'll wait to see how quickly the difficulty on ScrambleMods rises; if it is too fast I might make a new series with a more sparse scattering of objects.
 
Get Movin' Sat 21 Dec 2013 23:02
<N7DOT> (SPOILER) This does appear to be part of Soko_Very_Hard. At least we now know who the author of that bit was.
 
Gullet Sat 21 Dec 2013 22:58
<N7DOT> (SPOILER) oh wait there is a teeny tiiinnnnyy cook, but it doesn't really matter anyway as it doesn't make the level easier or harder at all.
 
ScrambleMods 2 Sat 21 Dec 2013 22:52
<N7DOT> (SPOILER) Added speedrun: 404 moves (old: 464).
First solve. That bottom laser was annoying.
 
Get Movin' Sat 21 Dec 2013 16:11
<Jim> (SPOILER) Devin, isn't this the same thing as Soko_Very_Hard?
 
Squish Sat 21 Dec 2013 01:24
<Dave> (SPOILER) Added speedrun: 466 moves (old: 470).
Messy first solve. I like it, it's deceptive: it looks hard but it actually isn't. :=)
 
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