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| There's got to be a way! |
Wed 04 Aug 2004 00:15 |
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<Tom 7> Yeah, it was the reason for creating the 'surprise deaths' pejorative category. |
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| You take the high road |
Wed 04 Aug 2004 00:07 |
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<Tom 7> Well, I suppose that we can reconsider levels in here, but this level is sadly similar to a lot of the other (clearly) sophomoric ones... |
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| There's got to be a way! |
Tue 03 Aug 2004 18:42 |
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<Max> This is definitely the most totally obnoxious level in Escape!! |
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| You take the high road |
Tue 03 Aug 2004 17:46 |
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<Max> Hey, I don't this one belongs in the "Sophomoric" subdir. I think it's pretty good, actually... |
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| Cat got your. . . |
Tue 27 Jul 2004 17:38 |
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<Tom 7> (SPOILER) I must have cooked this one, because I barely used half of the level. |
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| Soooooo Easy |
Fri 23 Jul 2004 16:43 |
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<Tom 7> Man, this one really was easy. |
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| The Red, White, & Blue |
Fri 23 Jul 2004 16:43 |
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<Tom 7> (SPOILER) Very devious. |
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| A bit of everything |
Fri 23 Jul 2004 16:32 |
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<Tom 7> This level was pretty charming. It came from a time when these were really all of the tiles available... |
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| Toughie |
Fri 23 Jul 2004 16:31 |
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<Tom 7> On the contrary, rclarson, I didn't think this was very toughie! |
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| Holy level, Batman! |
Fri 23 Jul 2004 16:17 |
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<Tom 7> I remember being very, very frustrated by this level, which was especially annoying because I think I made it. |
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| Easier than it looks. |
Fri 23 Jul 2004 16:15 |
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<Tom 7> Despite the title, this level was actually a bit trickier than it looked! But it didn't look very tricky... |
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| Dan's Revenge (1) |
Fri 23 Jul 2004 16:13 |
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<Tom 7> (SPOILER) I can't even tell if I've cooked it, because it has at least two trivial solutions. Perhaps that's Dan's revenge after all? |
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| The Kiln |
Thu 22 Jul 2004 09:04 |
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<Tom 7> I like how the shape of the level evolves as you play. |
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| Invisible Maze |
Thu 22 Jul 2004 09:03 |
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<Tom 7> Very frustrating! But I did feel like I figured out a trick by the end, so that was welcome. Clever. |
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| Needle or a Haystack |
Wed 21 Jul 2004 20:55 |
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<Max> Sigh... |
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| Mirages |
Wed 21 Jul 2004 20:52 |
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<Max> The best part is how it chases you, almost mockingly, after you've fallen for it. |
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| Obstacle Course |
Wed 21 Jul 2004 20:50 |
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<Max> (SPOILER) Tom: Actually, I'm pretty sure that bringing over the red block (or however many red blocks you want -- the difference is trivial, I think) is the only solution to the green spheres part. At least it is the Intended Solution! If you can do this without a red block, however, than you can have a well-deserved Cook! |
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| Mirages |
Wed 21 Jul 2004 18:00 |
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<Tom 7> I love the gag in this level. |
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| Specific Gravity |
Wed 21 Jul 2004 17:57 |
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<Tom 7> This is my entry in the 'size to difficulty ratio' category. I think there's lots of exploration to be done in this field... |
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| Obstacle Course |
Wed 21 Jul 2004 17:55 |
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<Tom 7> (SPOILER) There seems to be a lot of ways of beating this one. For instance, I beat the green spheres part only bringing over one red block (even though it's clearly possible to bring over several), and I have a suspicion it's possible to do it without any red blocks at all. |
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| Needle or a Haystack |
Wed 21 Jul 2004 17:38 |
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<Tom 7> (SPOILER) They yellow arrow gives it away anyway. ;) Anyway I intend to give even better graphical cues to scrollability, so that will probably make this one moot. Cute idea, though. |
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| Osmosis |
Wed 21 Jul 2004 17:36 |
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<Tom 7> This is a pretty unique concept. Ultimately I felt like I stumbled across my solution by luck rather than ingenuity, though, which is too bad. |
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| Needle or a Haystack |
Fri 16 Jul 2004 15:16 |
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<Max> (SPOILER) This one probably would have been a little cooler if I made it wide enough so that the preview didn't reveal the entire level... Oh well. |
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| Modern Art |
Fri 09 Jul 2004 16:27 |
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<Max> Thanks ;) |
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| Synchronize |
Thu 08 Jul 2004 22:38 |
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<Max> (SPOILER) I never promised you a rose garden. |
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