Comments
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10608 |
Needle or a Haystack |
gary (1600) |
Sat 12 Apr 2008 05:22 |
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Cook: Didn't use the blue light. |
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3992 |
Needle or a Haystack |
Feanor (531) |
Fri 19 Aug 2005 15:55 |
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Ha Ha Ha Ha, good one Max!
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881 |
Needle or a Haystack |
Max (61) |
Wed 30 Mar 2005 09:44 |
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Added speedrun: 59 moves (old: 999999).
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706 |
Needle or a Haystack |
Max (61) |
Wed 23 Mar 2005 19:47 |
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Okay, I'll just leave it be then, because that's a battle I won't win! |
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700 |
Needle or a Haystack |
Tom 7 (1) |
Wed 23 Mar 2005 13:51 |
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But it is a cute idea. (Ha!) |
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699 |
Needle or a Haystack |
Tom 7 (1) |
Wed 23 Mar 2005 13:51 |
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Yeah, the preview window used to not show as much of the level, so it wasn't as obvious that you could go around.
To whatever extent this level is successful, Escape is sort of a failure because it doesn't indicate well the size of the level, and so it may be a battle between you and me if you try to 'improve' this one. I certainly intend to make the yellow scroll arrows a bit more prominent. |
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697 |
Needle or a Haystack |
Max (61) |
Wed 23 Mar 2005 13:10 |
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Yeah, it's kind of lame since it isn't very wide, but at the time that was the widest you could make levels. Maybe I'll make a wider version for the sake of completeness... |
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696 |
Needle or a Haystack |
Doom (371) |
Wed 23 Mar 2005 11:14 |
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Wait... Now I get it! That is the intended solution. That's pretty clever, I guess :) I didn't even notice the idea at first. |
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657 |
Needle or a Haystack |
Doom (371) |
Tue 22 Mar 2005 14:53 |
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Cook: It's possible to move something from the upper side into the button on the lower side and exit easily. |
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46 |
Needle or a Haystack |
Max (61) |
Wed 21 Jul 2004 20:55 |
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Sigh... |
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40 |
Needle or a Haystack |
Tom 7 (1) |
Wed 21 Jul 2004 17:38 |
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They yellow arrow gives it away anyway. ;) Anyway I intend to give even better graphical cues to scrollability, so that will probably make this one moot. Cute idea, though. |
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38 |
Needle or a Haystack |
Max (61) |
Fri 16 Jul 2004 15:16 |
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This one probably would have been a little cooler if I made it wide enough so that the preview didn't reveal the entire level... Oh well. |
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