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| Skydiving/Cloud Maze |
Fri 18 Mar 2005 08:33 |
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<Joshua Bone> (SPOILER) Cook: I used the block from the airplane's wingtip to solve this rather than using the red block. It's quite easier that way. |
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| Grand Prix (v2) |
Thu 17 Mar 2005 20:11 |
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<mjn> Whoops, discovered a cook--here's a slightly better version. |
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| Dalek Research Lab |
Thu 17 Mar 2005 19:13 |
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<Tom 7> Seemingly impossible! I love it! |
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| Grand Prix |
Thu 17 Mar 2005 19:04 |
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<Tom 7> Damn, I am stuck on the last leg! |
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| Easy |
Thu 17 Mar 2005 13:46 |
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<Tom 7> I mean, "a way to make this kind of level better." |
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| Run! Killer Hugbot |
Thu 17 Mar 2005 10:39 |
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<jcreed> I like this a lot! Still can't solve it though. |
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| Linear Regression |
Thu 17 Mar 2005 10:30 |
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<AtakeeR> Really good level with many suprises.
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| Grand Prix |
Thu 17 Mar 2005 10:17 |
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<Tom 7> Cool idea (nice "story").. unfortunately my red car can hardly get out of the gate! |
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| Easy |
Thu 17 Mar 2005 10:03 |
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<Tom 7> There's a lot of pointless stuff in this level. A way to make this kind of level is to beat it in the most obscure and roundabout way possible--and then change the level so that's the only way that works. |
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| Run! Killer Hugbot |
Thu 17 Mar 2005 09:56 |
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<Tom 7> Despite apparently being "just another laser gauntlet," this level has some cleverness to it, and is pretty tight. Good job. |
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| I Told You Not To Touch That, Hugbot |
Thu 17 Mar 2005 09:50 |
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<Tom 7> Yeah, that's easier. ;) |
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| But I'm Afraid of the Dark, Hugbot |
Wed 16 Mar 2005 22:59 |
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<bpotetz> (SPOILER) My solution also was 69 moves.
I think this level is more rigid than I originally thought. |
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| I Told You Not To Touch That, Hugbot |
Wed 16 Mar 2005 19:11 |
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<jcreed> Maybe this one's easier? |
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| Don't Touch That, Hugbot |
Wed 16 Mar 2005 17:02 |
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<Tom 7> Man, this is a lot harder than it looks. |
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| But I'm Afraid of the Dark, Hugbot |
Wed 16 Mar 2005 09:44 |
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<Tom 7> (SPOILER) Yeah, you can push the middle one left as you pass up on their right. And you can get out (actually, I was pretty sure I was supposed to do this because of the redundance of paths at the top).
There is a good reason (bug) why c doesn't work, but I thought I fixed that in the last version. It works in mine, anyway, which is upgradable now.
<jcreed> (SPOILER) Huh. Can you even move any of those wires? I didn't think of them as an intended red herring specifically. The electricity and up-down blocks I did.
In unrelated news, is there a good reason why the "c" key doesn't work in the level selection dialog to zoom to some level whose name starts with "c"?
<Tom 7> (SPOILER) OK, I got it (in exactly 69 moves, no less). I think I was messed up because I thought I needed to move the wire blocks in order to activate some of those panels in the middle (did you intend for that to be a red herring?), but it turns out to be all bots, all the way.
<Tom 7> (SPOILER) I don't doubt there's a short solution, and I even know what I need to do, but I'm getting stuck in the middle part making the right sequence of moves to make everything simultaneously activate.
<jcreed> (SPOILER) Really? I meant this one to be somewhat easy. My solution only has 69 moves. |
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| Ad Misericordiam |
Tue 15 Mar 2005 17:52 |
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<jcreed> Haven't finished it yet, but very nice so far. |
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| But I'm Afraid of the Dark, Hugbot |
Tue 15 Mar 2005 17:42 |
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<Tom 7> Nghh, hard |
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| Ad Misericordiam |
Tue 15 Mar 2005 17:16 |
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<Tom 7> Nice one. Definitely one of those love-hate hugbot scenarios. ;) |
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| Crown Jewels |
Tue 15 Mar 2005 15:32 |
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<Tom 7> Nice, very tight and a good "story." ;)
<jcreed> Wow, that was a good one. I went through two entirely separate phases of "omg this is totally impossible --- oh wait, I can do this"
<jcreed> holy what the |
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