|
|
 |
 |
| Trap Land |
Tue 22 Mar 2005 15:28 |
 |
<Tom 7> I think I've seen this one before. |
|
| |
| Grand Prix (v2) |
Tue 22 Mar 2005 15:26 |
 |
<Tom 7> (SPOILER) I am having that same problem! If only I could swap their colors... |
|
| |
| Dalek Research Lab |
Tue 22 Mar 2005 15:25 |
 |
<Tom 7> (SPOILER) I guess that's why it's research. ;)
I'm guessing you need to get the robots to help you trap other robots, but I'll be damned if I can get them to do what I want! |
|
| |
| Robot Finds Exit |
Tue 22 Mar 2005 15:14 |
 |
<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts. |
|
| |
| North and South |
Tue 22 Mar 2005 15:08 |
 |
<Max> (SPOILER) Ooh, I didn't even notice that... If the scale for ratings were less rigid, I would give you an extra .1 style for that. ;) |
|
| |
| Trap Land |
Tue 22 Mar 2005 15:00 |
 |
<Max> (SPOILER) Heh, this one's really easy if you use "y"... |
|
| |
| You Break It, You Buy It |
Tue 22 Mar 2005 14:58 |
 |
<Max> Cool! |
|
| |
| North and South |
Tue 22 Mar 2005 14:57 |
 |
<jcreed> (SPOILER) Yes, those are just there for symmetry's sake. |
|
| |
| Grand Prix (v2) |
Tue 22 Mar 2005 14:57 |
 |
<Joshua Bone> A very well-built level. Haven't finished it yet, as my cars are going around in circles within a few spaces of the finish line... *sigh* |
|
| |
| Needle or a Haystack |
Tue 22 Mar 2005 14:53 |
 |
<Doom> (SPOILER) Cook: It's possible to move something from the upper side into the button on the lower side and exit easily. |
|
| |
| North and South |
Tue 22 Mar 2005 14:38 |
 |
<Max> (SPOILER) This one certainly is a little mind-bending. I didn't use the four steel at the bottom--are those red herrings? |
|
| |
| Crown Jewels |
Tue 22 Mar 2005 14:18 |
 |
<Max> Very nice. |
|
| |
| Grand Prix (v2) |
Tue 22 Mar 2005 13:42 |
 |
<Max> Man, I can't get both of them to the bottom left. This is really hard! |
|
| |
| Dalek Research Lab |
Tue 22 Mar 2005 13:11 |
 |
<Max> Wow, this is amazing -- I really can't believe it's possible. |
|
| |
| Grand Prix (v2) |
Tue 22 Mar 2005 10:24 |
 |
<Tom 7> Man, so close... |
|
| |
| Imaginary Level |
Tue 22 Mar 2005 08:58 |
 |
<Joshua Bone> Well done! Very imaginative. |
|
| |
| Time Bomb |
Mon 21 Mar 2005 23:10 |
 |
<Tom 7> (SPOILER) Huh, your solution is a bit faster than mine, but I didn't spend any time optimizing it before setting the timer. Anyway, I didn't want to be too cruel. ;) |
|
| |
| The Warden's Spotted Us, Hugbot |
Mon 21 Mar 2005 23:03 |
 |
<Max> (SPOILER) Er, I mean "'blockless' PANEL activation..."
<Max> (SPOILER) Nice. Focused, challenging and enjoyable. I like how "blockless" tile activation is becoming a viable part of the Escape canon. |
|
| |
| Run! Killer Hugbot |
Mon 21 Mar 2005 21:49 |
 |
<Max> This was definitely trickier than I thought it would be. |
|
| |
| Time Bomb |
Mon 21 Mar 2005 21:39 |
 |
<Max> I love the concept of this one -- the timing mechanism is beautiful. As tricky as it is, it could have been wickedly rigid, though. I had 225 moves and I know I made a few slip-ups and could have chosen more efficient methods. |
|
| |
| Dalek Research Lab |
Mon 21 Mar 2005 21:10 |
 |
<Max> Jeez! |
|
| |
| Get Off My Back |
Mon 21 Mar 2005 20:04 |
 |
<Max> Man, why are robots so hard?! All these new robot levels are really bothering me. Is there an "Initialize Robot Self-Destruct Sequence" hotkey that I'm missing or something? |
|
| |
| Knight's Tour |
Mon 21 Mar 2005 19:39 |
 |
<Tom 7> And my second, which I was much more careful about... |
|
| |
| Imaginary Level |
Mon 21 Mar 2005 18:06 |
 |
<jcreed> I AM INDYVISIBLE |
|
| |
|
|
 |
 |