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Trap Land Tue 22 Mar 2005 15:28
<Tom 7> I think I've seen this one before.
 
Grand Prix (v2) Tue 22 Mar 2005 15:26
<Tom 7> (SPOILER) I am having that same problem! If only I could swap their colors...
 
Dalek Research Lab Tue 22 Mar 2005 15:25
<Tom 7> (SPOILER) I guess that's why it's research. ;)

I'm guessing you need to get the robots to help you trap other robots, but I'll be damned if I can get them to do what I want!
 
Robot Finds Exit Tue 22 Mar 2005 15:14
<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts.
 
North and South Tue 22 Mar 2005 15:08
<Max> (SPOILER) Ooh, I didn't even notice that... If the scale for ratings were less rigid, I would give you an extra .1 style for that. ;)
 
Trap Land Tue 22 Mar 2005 15:00
<Max> (SPOILER) Heh, this one's really easy if you use "y"...
 
You Break It, You Buy It Tue 22 Mar 2005 14:58
<Max> Cool!
 
North and South Tue 22 Mar 2005 14:57
<jcreed> (SPOILER) Yes, those are just there for symmetry's sake.
 
Grand Prix (v2) Tue 22 Mar 2005 14:57
<Joshua Bone> A very well-built level. Haven't finished it yet, as my cars are going around in circles within a few spaces of the finish line... *sigh*
 
Needle or a Haystack Tue 22 Mar 2005 14:53
<Doom> (SPOILER) Cook: It's possible to move something from the upper side into the button on the lower side and exit easily.
 
North and South Tue 22 Mar 2005 14:38
<Max> (SPOILER) This one certainly is a little mind-bending. I didn't use the four steel at the bottom--are those red herrings?
 
Crown Jewels Tue 22 Mar 2005 14:18
<Max> Very nice.
 
Grand Prix (v2) Tue 22 Mar 2005 13:42
<Max> Man, I can't get both of them to the bottom left. This is really hard!
 
Dalek Research Lab Tue 22 Mar 2005 13:11
<Max> Wow, this is amazing -- I really can't believe it's possible.
 
Grand Prix (v2) Tue 22 Mar 2005 10:24
<Tom 7> Man, so close...
 
Imaginary Level Tue 22 Mar 2005 08:58
<Joshua Bone> Well done! Very imaginative.
 
Time Bomb Mon 21 Mar 2005 23:10
<Tom 7> (SPOILER) Huh, your solution is a bit faster than mine, but I didn't spend any time optimizing it before setting the timer. Anyway, I didn't want to be too cruel. ;)
 
The Warden's Spotted Us, Hugbot Mon 21 Mar 2005 23:03
<Max> (SPOILER) Er, I mean "'blockless' PANEL activation..."
<Max> (SPOILER) Nice. Focused, challenging and enjoyable. I like how "blockless" tile activation is becoming a viable part of the Escape canon.
 
Run! Killer Hugbot Mon 21 Mar 2005 21:49
<Max> This was definitely trickier than I thought it would be.
 
Time Bomb Mon 21 Mar 2005 21:39
<Max> I love the concept of this one -- the timing mechanism is beautiful. As tricky as it is, it could have been wickedly rigid, though. I had 225 moves and I know I made a few slip-ups and could have chosen more efficient methods.
 
Dalek Research Lab Mon 21 Mar 2005 21:10
<Max> Jeez!
 
Get Off My Back Mon 21 Mar 2005 20:04
<Max> Man, why are robots so hard?! All these new robot levels are really bothering me. Is there an "Initialize Robot Self-Destruct Sequence" hotkey that I'm missing or something?
 
Knight's Tour Mon 21 Mar 2005 19:39
<Tom 7> And my second, which I was much more careful about...
 
Imaginary Level Mon 21 Mar 2005 18:06
<jcreed> I AM INDYVISIBLE
 
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