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Letter Series: y Fri 22 Apr 2005 16:37
<Tom 7> (SPOILER) I am trying to learn the craft of Sokoban. Maybe this one is too tight to be difficult.
 
Sliding Walls Fri 22 Apr 2005 16:26
<Joshua Bone> (SPOILER) Fun and easy. I actually did get trapped once on a teleport.
 
Around the Block Fri 22 Apr 2005 16:25
<Joshua Bone> Quite right. I've tried to do mods of some of my other Chip's Challenge levels, but the game concepts are just too incompatible. Glad someone noticed!
 
Sliding Walls Fri 22 Apr 2005 14:50
<Milton> (SPOILER) 
Thanks!

I didn't take the time to figure out exact patterns . . . mainly just made the buttons on the right open random holes until I could finish the level. Perhaps I'll revisit this one at some point and remove some buttons or be more careful about the pattern.
<Tom 7> (SPOILER) Cute idea. It was very easy for me, though; I just made slow progress towards the exit and never really got stuck (just keep pressing the buttons to wait for a hole to open up)..
 
Around the Block Fri 22 Apr 2005 12:05
<John Lewis> A bit of trivia: Joshua Bone designed a Chip's Challenge level called "Construction Zone" that became the basis for this. The block puzzles are exactly the same.
 
Sliding Walls Fri 22 Apr 2005 11:13
<Milton> Hopefully this one will prove to be a little bit more polished. Feedback appreciated.
 
Handmade 013 Fri 22 Apr 2005 10:17
<John Lewis> (SPOILER) Added speedrun: 694 moves (old: 698).
Finally, I beat one of Brian's records. [grin]
 
Extraction Fri 22 Apr 2005 00:16
<Tom 7> The game automatically optimizes your solution, so even if it said 601 when you solved it, it was probably able to chop out ten of those moves because they were redundant.
 
Flipside Fri 22 Apr 2005 00:08
<John Lewis> (SPOILER) Added speedrun: 205 moves (old: 231).
What a fun, clever level!
 
Extraction Thu 21 Apr 2005 23:50
<John Lewis> (SPOILER) Added speedrun: 591 moves (old: 605).
I think my record was actually 601...don't know why it's recording it as 591, though. Anyway, this level is challenging, but fun! :-) I personally found it slightly easier than "Around the Block," though.
 
Handmade 013 Thu 21 Apr 2005 14:29
<Tom 7> (SPOILER) The crux of this level is great, although there's a lot of pointless shoving afterwards.
 
Teamwork Building Exercise (bug ask) Thu 21 Apr 2005 10:05
<Max> Hey, it's your call. But I think it's much more scintillating than challenging...
<Tom 7> You don't think it provides a scintillating challenge?
<Max> Okay, that makes sense. Kind of surprising if you don't take the time to think through what is happening though... Go ahead and delete this one if you want because it's pretty pointless now.
<Tom 7> Oops, I take that back. I misunderstood what the level was doing since the animation is a little misleading. It's easier to understand if you replace the trap in the foreground with plain ol' floor. Consider the state when the player is standing on the panel and the hugbot is on the target of that panel. What happens is two steps: first, the player steps off the panel and the trap vanishes to the bizarro world. Then, the bot steps off the floor (or hole, in your example), which doesn't trigger the trap. But he steps onto the panel again, which makes the trap re-appear. Because traps only turn into holes when an entity steps off of them, the trap never changes. The animation is a bit misleading here (it should probably show these as two separate steps), but the behavior is orthodox.
<Tom 7> This appears to violate conservation of matter, and so it must be a bug. I'll take a look at it.
<Max> Just wanted to know if this behavior is orthodox...
 
Think Different Wed 20 Apr 2005 03:24
<mania> (SPOILER) Cook: mm
 
Is That You Again, Hugbot? Tue 19 Apr 2005 13:58
<Max> Nice one Jason!
 
The Blue Room Tue 19 Apr 2005 13:50
<Max> !!!
 
Time Trap (Maximum Security version) Tue 19 Apr 2005 13:46
<Max> (SPOILER) Added speedrun: 112 moves (old: 114).
oops
 
Time Trap Tue 19 Apr 2005 12:03
<Max> Okay you can delete this one, I uploaded a more rigid version...
<Max> (SPOILER) Man, that phenomenon totally ruins this level as it is... I might try to make another one that discourages this, for the sake of making this level more rigid and focused and for making your new level more unique. ;)
<Max> (SPOILER) It very well could be a cook. I did my last checks very late last night so I'm liable to have missed something. ;) Do the black tiles close right on you as you step on the path out the exit, because you cooked it if not. In which case, I should revamp the mechanism to require the faster solution.
 
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