Comments
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2069 |
Teamwork Building Exercise (bug ask) |
Max (61) |
Thu 21 Apr 2005 10:05 |
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Hey, it's your call. But I think it's much more scintillating than challenging... |
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2068 |
Teamwork Building Exercise (bug ask) |
Tom 7 (1) |
Thu 21 Apr 2005 09:42 |
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You don't think it provides a scintillating challenge? |
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2066 |
Teamwork Building Exercise (bug ask) |
Max (61) |
Wed 20 Apr 2005 22:20 |
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Okay, that makes sense. Kind of surprising if you don't take the time to think through what is happening though... Go ahead and delete this one if you want because it's pretty pointless now. |
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2064 |
Teamwork Building Exercise (bug ask) |
Tom 7 (1) |
Wed 20 Apr 2005 17:47 |
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Oops, I take that back. I misunderstood what the level was doing since the animation is a little misleading. It's easier to understand if you replace the trap in the foreground with plain ol' floor. Consider the state when the player is standing on the panel and the hugbot is on the target of that panel. What happens is two steps: first, the player steps off the panel and the trap vanishes to the bizarro world. Then, the bot steps off the floor (or hole, in your example), which doesn't trigger the trap. But he steps onto the panel again, which makes the trap re-appear. Because traps only turn into holes when an entity steps off of them, the trap never changes. The animation is a bit misleading here (it should probably show these as two separate steps), but the behavior is orthodox. |
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2062 |
Teamwork Building Exercise (bug ask) |
Tom 7 (1) |
Wed 20 Apr 2005 17:03 |
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This appears to violate conservation of matter, and so it must be a bug. I'll take a look at it. |
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2061 |
Teamwork Building Exercise (bug ask) |
Max (61) |
Wed 20 Apr 2005 16:31 |
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Just wanted to know if this behavior is orthodox... |
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2060 |
Teamwork Building Exercise (bug ask) |
Max (61) |
Wed 20 Apr 2005 16:30 |
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'Teamwork Building Exercise (bug ask)' uploaded by Max. |
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