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| Handmade 037 |
Mon 25 Apr 2005 14:33 |
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<Tom 7> Well, it would suggest at least that people haven't been sued for it, which is good. I should be able to at least safely have them up on the website, if not as part of the GPL'd Escape.
Unlike trademarks, copyright protection doesn't expire merely from lack of enforcement, even for 25 years. 25 years is also way too short for the copyright to expire on its own--that's something like 100 years, now. (This is assuming that sokoban levels can be copyrighted, which I believe they can.)
I wish the world were such that I didn't have to be a hardass about copyright stuff, but alas, it is. Anyway, part of the point of Escape is to create a game that everyone can play (and copy) without worrying about this kind of thing, so let's do it by making new levels. Thanks! |
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| Escape from Tetris |
Mon 25 Apr 2005 13:30 |
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<littlekenny> (SPOILER) Added speedrun: 106 moves (old: 112).
I built this from Max's solution. |
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| Handmade 037 |
Mon 25 Apr 2005 13:19 |
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<nushae> Well... the existence of numerous shareare and freeware games that include the original levels would suggest so, wouldn't it?
Besides, any company still owning the rights to these levels and trying to excercise them, will have to explain why they haven't done so for well over 25 years now. Under such circumstances it becomes "pretty hard" (that's a legal term, ahem) to make a case...
But as I said, I won't upload anything not by me ;)
<Tom 7> I don't believe the original Sokoban levels are in the public domain; are they? |
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| Wave Remix |
Sun 24 Apr 2005 23:59 |
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<Michelle> (SPOILER) Cook: |
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| Symmetry |
Sun 24 Apr 2005 22:01 |
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<Tom 7> (SPOILER) Nice solution. This is one of those rare ones that's pretty loose despite being pretty hard. |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Sun 24 Apr 2005 21:59 |
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<Tom 7> (SPOILER) I don't recommend bothering with this one, but using save and restore will help you a lot with the last part -- press 's' to save and then 'r' to restore that point. |
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| Autogenerated 052 |
Sun 24 Apr 2005 21:59 |
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<Tom 7> I like Sokoban levels, and I'm happy to have more of 'em. (If you think there are too many new tiles, feel free to make interesting levels with whatever subset you choose! I think the fascination with bots is because they are only a few months old at this point.)
The only problem with levels that are copied off the web is with licensing; I'm trying to be careful not to have any copyright violations. Even if the levels are "freely available," that doesn't mean I can just include them in a GPL project.
Since Yoshio levels are good, I am going to include them in a web collection (but not with the original installer) so that players can download them. But if I get any complaints from the author, I'll have to remove them. |
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| Stress Fracture |
Sun 24 Apr 2005 21:08 |
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<Joshua Bone> I think this is my favorite Escape level yet! Very nice puzzle. |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Sun 24 Apr 2005 16:34 |
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<nushae> So I solve the Carrier block part... walk up to the teleport... move left... get zapped. Great. Two days later I try again. Walk up to the teleport... what way did I go last time? Let's try walking left... DOH. |
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| Handmade 037 |
Sun 24 Apr 2005 16:23 |
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<nushae> Ok this is the last of the handmade levels by Yoshio murase that i will upload. I just found the comments attached to autogenerated 52 by accident and will use the comment option more now that I know what it does :)
You could say I'm a sokoban purist. Levels I upload will be sokoban style. I would suggest making an extra category for "pure sokoban" levels... Escape did evolve from it after all, so a homage folder wouldn't be too bad.
I was in the process of entering all the original sokoban levels; please let me know if that is also a nono - I do feel they shouldbe part of escape. |
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| Autogenerated 052 |
Sun 24 Apr 2005 16:17 |
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<nushae> My apologies; I was not aware I was only to upload my own work. The Yoshio Murase levels are readily available from a plethora of sources. Since I also credited the author I saw no problem with it.
Thing is... Escape may have just a little too many different tile-types. Also, about 99% of all escape levels are some sort of hugbot thing. It's like ppl are totally in love with em. For these two reasons I felt the game could use some good sokoban levels. The Yoshio sets are probably the best around.
One thing that I did find annoying (and the cause of the missing autogenerated levels) is that I could not make a "box" start on top of a switch...
I'll see if I can dig up my own levels from way back when. I will refrain from uploading additional Yoshio levels. |
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| Who Let The Hugbot Out? |
Sat 23 Apr 2005 19:37 |
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<jcreed> (SPOILER) Any solution significantly shorter than this one is probably a cook. |
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| Hugbot Research Lab |
Sat 23 Apr 2005 17:20 |
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<Joshua Bone> Very nice solution! It is fun to see the different ways people solve this. It has proven to be much looser than I originally thought it to be.
<OCTweak> (SPOILER) Added speedrun: 786 moves (old: 882).
Very good puzzle! |
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| Square Peg (v2) |
Sat 23 Apr 2005 16:07 |
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<mjn> Guess I'll send this in anyway, since the solutions are pretty different. |
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| Square Peg II: Hip 2 B Square |
Sat 23 Apr 2005 15:41 |
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<mjn> Ah, very nice. I was going to upload a fixed version, but I like this one better.
Not very hard, yeah--this was mainly just intended to look cool. |
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| Mass Disorder |
Sat 23 Apr 2005 12:26 |
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<Tom 7> (SPOILER) Man, you had me pretty scared with that teleporter thing. Mean. ;) |
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| Square Peg II: Hip 2 B Square |
Sat 23 Apr 2005 12:12 |
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<Tom 7> (SPOILER) Added speedrun: 148 moves (old: 150).
Yeah, this is how I beat mjn's version. |
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| Mass Disorder |
Sat 23 Apr 2005 00:41 |
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<John Lewis> Okay, this is my first "real" Escape level. :-) It's not really that much; I just threw it together in just a few hours, and I have to say it's pretty loose. I originally had the top left sokoban-style puzzle followed by a bunch of other sub-puzzles involving steel blocks and stuff. Then I realized it would probably be more effective to create a level with all block-pushing challenges. (I'll probably save the other stuff for my next level, "Mass Confusion." ;-)) Personally, I don't find this level that challenging, though.
I'm sorry if this is too easy; I've been playing Escape for only a few weeks now! :-) But I hope you enjoy it. Comments are welcome!
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| Letter Series: n |
Fri 22 Apr 2005 23:05 |
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<jcreed> A good designer seeks qualnity over quanlity. |
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| Square Peg II: Hip 2 B Square |
Fri 22 Apr 2005 23:02 |
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<jcreed> Still pretty easy. |
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| Square Peg |
Fri 22 Apr 2005 22:57 |
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<jcreed> (SPOILER) Cook: Didn't use the teleporter.
<Joshua Bone> (SPOILER) Cook: Didn't use the teleport. |
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| Looking Out For Number 9 |
Fri 22 Apr 2005 18:45 |
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<Max> (SPOILER) Well I don't mind this level being partly about figuring out what the heck is going on, so we might as well just keep everything the way it is. ;) |
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