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| Waste of Time |
Fri 06 May 2005 09:30 |
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<Doom> I'm always two or three moves off the solution... I think that I know what's the cook but I've not been able to do the trick yet because it's not very easy. But if my idea works, it's an insanely clever solution!
<bpotetz> By the way, this is a really cool level. And tough!
<bpotetz> (SPOILER) Cook: Since there haven't been too many levels coming in recently, I'll describe my cook with a level.
This might be surprising. |
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| Letter Series: o |
Thu 05 May 2005 00:23 |
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<Tom 7> (SPOILER) Damn, Milton cooked me too. Oh well, I guess I'll just let it stay as is... |
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| Bridge Out |
Wed 04 May 2005 23:35 |
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<Filch> Agreed! Very elegant combination of precision and obscurity. |
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| Super Simple #1 |
Wed 04 May 2005 17:06 |
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<mjn> (SPOILER) Added speedrun: 58 moves (old: 71).
Man, this one just keeps getting shorter and shorter. |
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| Letter Series: o |
Wed 04 May 2005 11:26 |
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<Milton> (SPOILER) Added speedrun: 180 moves (old: 260).
I don't imagine this will last long. |
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| Playground1 |
Wed 04 May 2005 08:58 |
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<Tom 7> (SPOILER) Cook: The majority of the level is unnecessary.
<mjn> (SPOILER) Added speedrun: 66 moves (old: 72).
Never mind, even better...
<mjn> (SPOILER) Added speedrun: 72 moves (old: 294).
This seems like a pretty good way to do it...
<jeff> (SPOILER) Cook: there are many ways. try to find the best one. |
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| Letter Series: o |
Tue 03 May 2005 22:58 |
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<Tom 7> This should prevent Brian's cook. But boy, is it hard to make these tiny levels tight. |
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| Letter Series: o |
Tue 03 May 2005 22:45 |
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<Tom 7> (SPOILER) Foiled again!
I hope I can uncook this, because my solution is substantially more involved.
<bpotetz> (SPOILER) Added speedrun: 92 moves (old: 260).
Oh!
<Tom 7> Now more than half-way there... |
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| Electric Fence |
Tue 03 May 2005 01:08 |
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<Tom 7> (SPOILER) Added speedrun: 106 moves (old: 116).
Slightly optimized. |
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| Bumps |
Tue 03 May 2005 01:01 |
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<mjn> (SPOILER) Egad, a cook! I congratulate you.
Guess I'll just leave it; this level ain't that great anyway. |
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| Robot Factory |
Tue 03 May 2005 00:58 |
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<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 28).
Rather pointless optimization... |
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| Tutorial 3 revisited |
Tue 03 May 2005 00:54 |
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<Tom 7> (SPOILER) You're right... Man, this level bites. I wish I could take back some of my classic Escape levels.
<mlc> (SPOILER) Added speedrun: 38 moves (old: 48).
Turns out you don't need the yellow block at all. |
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| Tight Fit |
Mon 02 May 2005 22:18 |
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<Max> Cool! |
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| Letter Series: k |
Mon 02 May 2005 22:07 |
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<Max> (SPOILER) Cook: all panels covered. (omg SWEET) |
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| Timing is everything |
Mon 02 May 2005 21:57 |
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<Tom 7> Cute. It's good that it's easy to know when you're making progress! |
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| Letter Series: k |
Mon 02 May 2005 21:52 |
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<Tom 7> (SPOILER) Man, I should know better--you guys are much better at these sphere pushing puzzles than me. I didn't even think this was possible to solve in the "straightforward" way, so my solution doesn't even have all the balls on the panels simultaneously.
COOKED--Nice work.
<Max> (SPOILER) Added speedrun: 123 moves (old: 196).
Well, sorta I guess... |
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