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| Time Bomb |
Sun 08 May 2005 14:30 |
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<John Lewis> (SPOILER) Added speedrun: 202 moves (old: 204).
Heh heh heh. ;-) |
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| Playground1 |
Sat 07 May 2005 19:14 |
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<Tom 7> (SPOILER) Added speedrun: 66 moves (old: 294).
I deleted Brian's speedrun, since it takes advantage of a bug. I presume this was mjn's solution. |
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| Grand Prix (v3) |
Sat 07 May 2005 04:05 |
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<mjn> (SPOILER) Yeah, nice job with the cook. (Man, it's really amazing how hard it is to tame spheres.)
It's definitely too bad that the first two panels are colored, but if they weren't, there'd be another cook involving a bit of extra travel. Oh, well, close enough, I reckon...
<bpotetz> (SPOILER) Yeah, that's how I originally expected the level to work (the placement of uncolored panels was my hint). It's a neat idea, and cleverly concealed. My cook solution was still pretty fun to do, though.
<mjn> Uncooked. |
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| Grand Prix (v2) |
Sat 07 May 2005 02:29 |
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<mjn> (SPOILER) Holy shit, a cook! I must fix it... |
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| Playground1 |
Sat 07 May 2005 02:28 |
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<bpotetz> (SPOILER) Ooh! Still plenty of time to submit a level that exploits it.
But I won't :(
<Tom 7> (SPOILER) Damn, I guess I didn't release the bug-fixed version of heart framers yet? I better do that tomorrow, at which point I'll delete Brian's speedrun, which relies on it. |
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| Waste of Time |
Fri 06 May 2005 13:55 |
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<Tom 7>
Hard! |
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| Simon Says |
Fri 06 May 2005 13:43 |
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<John Lewis> (SPOILER) Cook: Like Max and Doom, didn't use the left side of the board. |
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| Waste of Time |
Fri 06 May 2005 09:30 |
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<Doom> I'm always two or three moves off the solution... I think that I know what's the cook but I've not been able to do the trick yet because it's not very easy. But if my idea works, it's an insanely clever solution!
<bpotetz> By the way, this is a really cool level. And tough!
<bpotetz> (SPOILER) Cook: Since there haven't been too many levels coming in recently, I'll describe my cook with a level.
This might be surprising. |
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| Letter Series: o |
Thu 05 May 2005 00:23 |
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<Tom 7> (SPOILER) Damn, Milton cooked me too. Oh well, I guess I'll just let it stay as is... |
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| Bridge Out |
Wed 04 May 2005 23:35 |
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<Filch> Agreed! Very elegant combination of precision and obscurity. |
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| Super Simple #1 |
Wed 04 May 2005 17:06 |
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<mjn> (SPOILER) Added speedrun: 58 moves (old: 71).
Man, this one just keeps getting shorter and shorter. |
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| Letter Series: o |
Wed 04 May 2005 11:26 |
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<Milton> (SPOILER) Added speedrun: 180 moves (old: 260).
I don't imagine this will last long. |
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| Playground1 |
Wed 04 May 2005 08:58 |
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<Tom 7> (SPOILER) Cook: The majority of the level is unnecessary.
<mjn> (SPOILER) Added speedrun: 66 moves (old: 72).
Never mind, even better...
<mjn> (SPOILER) Added speedrun: 72 moves (old: 294).
This seems like a pretty good way to do it...
<jeff> (SPOILER) Cook: there are many ways. try to find the best one. |
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| Letter Series: o |
Tue 03 May 2005 22:58 |
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<Tom 7> This should prevent Brian's cook. But boy, is it hard to make these tiny levels tight. |
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| Letter Series: o |
Tue 03 May 2005 22:45 |
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<Tom 7> (SPOILER) Foiled again!
I hope I can uncook this, because my solution is substantially more involved.
<bpotetz> (SPOILER) Added speedrun: 92 moves (old: 260).
Oh!
<Tom 7> Now more than half-way there... |
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