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Waste of Time Fri 06 May 2005 09:30
<Doom> I'm always two or three moves off the solution... I think that I know what's the cook but I've not been able to do the trick yet because it's not very easy. But if my idea works, it's an insanely clever solution!
<bpotetz> By the way, this is a really cool level. And tough!
<bpotetz> (SPOILER) Cook: Since there haven't been too many levels coming in recently, I'll describe my cook with a level.

This might be surprising.
 
Letter Series: o Thu 05 May 2005 00:23
<Tom 7> (SPOILER) Damn, Milton cooked me too. Oh well, I guess I'll just let it stay as is...
 
Bridge Out Wed 04 May 2005 23:35
<Filch> Agreed! Very elegant combination of precision and obscurity.
 
Super Simple #1 Wed 04 May 2005 17:06
<mjn> (SPOILER) Added speedrun: 58 moves (old: 71).
Man, this one just keeps getting shorter and shorter.
 
Letter Series: o Wed 04 May 2005 11:26
<Milton> (SPOILER) Added speedrun: 180 moves (old: 260).
I don't imagine this will last long.
 
Playground1 Wed 04 May 2005 08:58
<Tom 7> (SPOILER) Cook: The majority of the level is unnecessary.
<mjn> (SPOILER) Added speedrun: 66 moves (old: 72).
Never mind, even better...
<mjn> (SPOILER) Added speedrun: 72 moves (old: 294).
This seems like a pretty good way to do it...
<jeff> (SPOILER) Cook: there are many ways. try to find the best one.
 
Letter Series: o Tue 03 May 2005 22:58
<Tom 7> This should prevent Brian's cook. But boy, is it hard to make these tiny levels tight.
 
Letter Series: o Tue 03 May 2005 22:45
<Tom 7> (SPOILER) Foiled again!
I hope I can uncook this, because my solution is substantially more involved.
<bpotetz> (SPOILER) Added speedrun: 92 moves (old: 260).
Oh!
<Tom 7> Now more than half-way there...
 
Electric Fence Tue 03 May 2005 01:08
<Tom 7> (SPOILER) Added speedrun: 106 moves (old: 116).
Slightly optimized.
 
Bumps Tue 03 May 2005 01:01
<mjn> (SPOILER) Egad, a cook! I congratulate you.

Guess I'll just leave it; this level ain't that great anyway.
 
Robot Factory Tue 03 May 2005 00:58
<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 28).
Rather pointless optimization...
 
Tutorial 3 revisited Tue 03 May 2005 00:54
<Tom 7> (SPOILER) You're right... Man, this level bites. I wish I could take back some of my classic Escape levels.
<mlc> (SPOILER) Added speedrun: 38 moves (old: 48).
Turns out you don't need the yellow block at all.
 
Tight Fit Mon 02 May 2005 22:18
<Max> Cool!
 
Letter Series: k Mon 02 May 2005 22:07
<Max> (SPOILER) Cook: all panels covered. (omg SWEET)
 
Timing is everything Mon 02 May 2005 21:57
<Tom 7> Cute. It's good that it's easy to know when you're making progress!
 
Letter Series: k Mon 02 May 2005 21:52
<Tom 7> (SPOILER) Man, I should know better--you guys are much better at these sphere pushing puzzles than me. I didn't even think this was possible to solve in the "straightforward" way, so my solution doesn't even have all the balls on the panels simultaneously.

COOKED--Nice work.
<Max> (SPOILER) Added speedrun: 123 moves (old: 196).
Well, sorta I guess...
 
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