|
|
 |
 |
| Grand Prix (v3) |
Sat 07 May 2005 02:34 |
 |
<mjn> Uncooked. |
|
| |
| Grand Prix (v2) |
Sat 07 May 2005 02:29 |
 |
<mjn> (SPOILER) Holy shit, a cook! I must fix it... |
|
| |
| Playground1 |
Sat 07 May 2005 02:28 |
 |
<bpotetz> (SPOILER) Ooh! Still plenty of time to submit a level that exploits it.
But I won't :(
<Tom 7> (SPOILER) Damn, I guess I didn't release the bug-fixed version of heart framers yet? I better do that tomorrow, at which point I'll delete Brian's speedrun, which relies on it. |
|
| |
| Waste of Time |
Fri 06 May 2005 13:55 |
 |
<Tom 7>
Hard! |
|
| |
| Simon Says |
Fri 06 May 2005 13:43 |
 |
<John Lewis> (SPOILER) Cook: Like Max and Doom, didn't use the left side of the board. |
|
| |
| Waste of Time |
Fri 06 May 2005 09:30 |
 |
<Doom> I'm always two or three moves off the solution... I think that I know what's the cook but I've not been able to do the trick yet because it's not very easy. But if my idea works, it's an insanely clever solution!
<bpotetz> By the way, this is a really cool level. And tough!
<bpotetz> (SPOILER) Cook: Since there haven't been too many levels coming in recently, I'll describe my cook with a level.
This might be surprising. |
|
| |
| Letter Series: o |
Thu 05 May 2005 00:23 |
 |
<Tom 7> (SPOILER) Damn, Milton cooked me too. Oh well, I guess I'll just let it stay as is... |
|
| |
| Bridge Out |
Wed 04 May 2005 23:35 |
 |
<Filch> Agreed! Very elegant combination of precision and obscurity. |
|
| |
| Super Simple #1 |
Wed 04 May 2005 17:06 |
 |
<mjn> (SPOILER) Added speedrun: 58 moves (old: 71).
Man, this one just keeps getting shorter and shorter. |
|
| |
| Letter Series: o |
Wed 04 May 2005 11:26 |
 |
<Milton> (SPOILER) Added speedrun: 180 moves (old: 260).
I don't imagine this will last long. |
|
| |
| Playground1 |
Wed 04 May 2005 08:58 |
 |
<Tom 7> (SPOILER) Cook: The majority of the level is unnecessary.
<mjn> (SPOILER) Added speedrun: 66 moves (old: 72).
Never mind, even better...
<mjn> (SPOILER) Added speedrun: 72 moves (old: 294).
This seems like a pretty good way to do it...
<jeff> (SPOILER) Cook: there are many ways. try to find the best one. |
|
| |
| Letter Series: o |
Tue 03 May 2005 22:58 |
 |
<Tom 7> This should prevent Brian's cook. But boy, is it hard to make these tiny levels tight. |
|
| |
| Letter Series: o |
Tue 03 May 2005 22:45 |
 |
<Tom 7> (SPOILER) Foiled again!
I hope I can uncook this, because my solution is substantially more involved.
<bpotetz> (SPOILER) Added speedrun: 92 moves (old: 260).
Oh!
<Tom 7> Now more than half-way there... |
|
| |
| Electric Fence |
Tue 03 May 2005 01:08 |
 |
<Tom 7> (SPOILER) Added speedrun: 106 moves (old: 116).
Slightly optimized. |
|
| |
| Bumps |
Tue 03 May 2005 01:01 |
 |
<mjn> (SPOILER) Egad, a cook! I congratulate you.
Guess I'll just leave it; this level ain't that great anyway. |
|
| |
| Robot Factory |
Tue 03 May 2005 00:58 |
 |
<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 28).
Rather pointless optimization... |
|
| |
| Tutorial 3 revisited |
Tue 03 May 2005 00:54 |
 |
<Tom 7> (SPOILER) You're right... Man, this level bites. I wish I could take back some of my classic Escape levels. |
|
| |
|
|
 |
 |