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| Extraction II: Root Canal |
Thu 12 May 2005 20:34 |
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<Joshua Bone> Apologies given in advance. ;) |
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| Herringbone |
Thu 12 May 2005 00:46 |
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<Filch> (SPOILER) Cook: I'm with Freddy. Was there are more complicated solution intended? |
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| froggys transporters |
Wed 11 May 2005 17:42 |
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<Adam> (SPOILER) Cook: hhhhhhhhllll |
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| Timing is everything |
Wed 11 May 2005 00:35 |
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<Max> Not bad... |
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| Stress Fracture |
Tue 10 May 2005 23:15 |
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<Max> This is a great puzzle--clever and challenging, but not so much so that I ever get tempted to give up in frustration. Nice one, mjn! |
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| Not too bad |
Mon 09 May 2005 17:46 |
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<Doom> (SPOILER) Added speedrun: 194 moves (old: 202).
And a little better. |
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| Grand Prix (v3) |
Mon 09 May 2005 15:56 |
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<Joshua Bone> (SPOILER) Finally got it! After exhausting every other possibility... Great level. |
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| training grounds |
Mon 09 May 2005 14:01 |
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<Max> What am I training for? |
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| Grand Prix (v3) |
Mon 09 May 2005 13:59 |
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<Max> I don't know what you changed, but for some reason the first part of this level, on which I was absolutely stranded forever on the other version, seems really easy now. At the moment, however, I'm still stuck on the home stretch... |
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| Playground1 |
Mon 09 May 2005 12:56 |
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<Max> (SPOILER) Cook: Uh... |
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| Bigger Waste of Time |
Mon 09 May 2005 11:17 |
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<Max> Jeez, I'm certainly stumped for now. I don't yet understand how this can replicate a cook, though, since removing one trap from play significantly changes the level. I guess it will all make sense if I can figure this one out ;). |
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| Grand Prix (v3) |
Mon 09 May 2005 10:56 |
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<OCTweak> (SPOILER) Added speedrun: 561 moves (old: 618).
Very good! |
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| Choochu Shuba |
Mon 09 May 2005 09:10 |
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<Tom 7> (SPOILER) I guess so! |
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| Unidentified Frying Object |
Mon 09 May 2005 09:06 |
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<Tom 7> (SPOILER) The way the boards end for the first part and second part are almost swapped in your solution compared to mine, Brian -- weird!
<bpotetz> (SPOILER) Added solution "Brian's Way":
It may not be easy, but it's far from tight. Here's another solution.
<mjn> (SPOILER) Added solution "Alternate solution":
A different solution for part 2, with almost exactly the same number of moves, oddly... |
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| Choochu Shuba |
Mon 09 May 2005 03:43 |
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<mjn> (SPOILER) Added speedrun: 86 moves (old: 120).
Did I cook this? I didn't use the red switch or the teleporter. |
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| Two Parts |
Sun 08 May 2005 15:30 |
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<chris> (SPOILER) Added speedrun: 54 moves (old: 60).
Wow!!! my first record !!!
Keep walking chris ...
Tom ... great job man .... |
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| Romp |
Sun 08 May 2005 15:12 |
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<Tom 7> (SPOILER) Added speedrun: 148 moves (old: 172).
Humm |
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| The Green Room |
Sun 08 May 2005 15:06 |
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<Tom 7> (SPOILER) Added speedrun: 76 moves (old: 92).
FYI, this new 'Tom' is not me. ;)
- the other Tom |
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| Irritating |
Sun 08 May 2005 14:35 |
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<Joshua Bone> ok...? |
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| Time Bomb |
Sun 08 May 2005 14:30 |
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<John Lewis> (SPOILER) Added speedrun: 202 moves (old: 204).
Heh heh heh. ;-) |
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| Playground1 |
Sat 07 May 2005 19:14 |
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<Tom 7> (SPOILER) Added speedrun: 66 moves (old: 294).
I deleted Brian's speedrun, since it takes advantage of a bug. I presume this was mjn's solution. |
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| Grand Prix (v3) |
Sat 07 May 2005 04:05 |
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<mjn> (SPOILER) Yeah, nice job with the cook. (Man, it's really amazing how hard it is to tame spheres.)
It's definitely too bad that the first two panels are colored, but if they weren't, there'd be another cook involving a bit of extra travel. Oh, well, close enough, I reckon...
<bpotetz> (SPOILER) Yeah, that's how I originally expected the level to work (the placement of uncolored panels was my hint). It's a neat idea, and cleverly concealed. My cook solution was still pretty fun to do, though. |
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