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| Herringbone |
Mon 16 May 2005 04:20 |
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<Jeek> (SPOILER) Added solution "Untitled":
I guess I really miss out a lot of the level here... There is a whole row of grey blocks which I didn't use at all. |
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| Out in the gardens, again. |
Sun 15 May 2005 16:29 |
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<OCTweak> I edited "Out in the gardens" by Yoav (level603) to make it a little bit more difficult. |
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| Every Step You Make |
Sun 15 May 2005 15:55 |
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<nothings> (SPOILER) belatedly, jcreed, that's the correct behavior. it's meant to be easy but easy to accidentally screw up (not that it matters with undo). |
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| Animation Bug |
Sun 15 May 2005 09:48 |
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<Tom 7> That is a little confusing, I guess. It's good to have test cases like this around, but there are some more serious problems with animation for me to fix first! (It's easy to fix this kind of thing, but I want to strike a balance between animation that correctly shows the sequence of events, and animation that happens quickly enough that you can play the game without too much waiting!)
Anyway, thanks..
<Stephan> On Windows, the red sphere begins moving before the blue ball has stopped moving, making it appear that the blue sphere has stopped short of it's final possible destination.
This seems like an unintended consequence of having the next bot in turn move before the rest of the level's animation has completed.
(Please quarantine/remove this level) |
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| Out in the gardens. |
Sat 14 May 2005 15:35 |
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<Joshua Bone> Fun, and not too hard. |
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| Extraction II: Root Canal |
Sat 14 May 2005 12:37 |
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<OCTweak> (SPOILER) Cook: Place a Gray block on the right of the green spot.
<OCTweak> (SPOILER) Added speedrun: 1152 moves (old: 1276).
Interesting the feature of changing the cube color. |
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| Extraction II: Root Canal (v2) |
Sat 14 May 2005 10:02 |
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<Joshua Bone> (SPOILER) Crap. Forgot to remove the "deception" from the earlier version. I guess it will be alright...just a little bit meaner. |
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| Extraction II: Root Canal |
Sat 14 May 2005 10:00 |
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<Joshua Bone> (SPOILER) Nice cook. I should have seen that one coming.
As far as Doom's comment about only needing nine blocks, that is actually intentional. (The ten buttons are a deception that I will get rid of in the fixed version.) I'm pretty sure it's impossible to get all ten blocks out (in the fixed version, of course!), so I unfortunately could only require nine.
Please delete this level!
<Doom> (SPOILER) Added speedrun: 1276 moves (old: 1342).
There's one grey block too much. That can propably be used for additional cooking. |
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| Booby-trapped Temple |
Fri 13 May 2005 18:08 |
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<Max> (SPOILER) Actually, the point of this level is to use an ancient secret code hidden within the haunted walls of the temple, rather than guess and check. But yeah, this level sucks so go play Waltz Waltz Revolution instead! (p.s. Tom, when you get around to including levels in the Official collection, make sure this is one of the first ones crossed off your list)
<OCTweak> (SPOILER) Very easy if you use the undo feature |
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| The Blue Room |
Fri 13 May 2005 09:32 |
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<OCTweak> (SPOILER) Very Good!
The dificulty of this puzzle is to believe the solution is the easiest one! |
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| Extraction II: Root Canal |
Fri 13 May 2005 02:34 |
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<bpotetz> (SPOILER) Added solution "Cook":
Hey! If I report a cook, then I'm not elegible for a speed-run? I resubmitted my ratings several times.
<bpotetz> (SPOILER) Cook: I totally cheated. One grey block can be stored up top before triggering the green panel.
<Joshua Bone> Glad you like it! heh heh heh ;)
<John Lewis> This is *evil*!!!! |
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| Empty Spaces |
Thu 12 May 2005 20:57 |
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<John Lewis> The first part of this level was adapted from a custom Chip's Challenge level by someone named Gavin (last name unknown). The second part was designed by me. :-) Enjoy! Comments are welcome... |
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| Extraction II: Root Canal |
Thu 12 May 2005 20:34 |
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<Joshua Bone> Apologies given in advance. ;) |
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| Herringbone |
Thu 12 May 2005 00:46 |
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<Filch> (SPOILER) Cook: I'm with Freddy. Was there are more complicated solution intended? |
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| froggys transporters |
Wed 11 May 2005 17:42 |
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<Adam> (SPOILER) Cook: hhhhhhhhllll |
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| Timing is everything |
Wed 11 May 2005 00:35 |
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<Max> Not bad... |
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| Stress Fracture |
Tue 10 May 2005 23:15 |
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<Max> This is a great puzzle--clever and challenging, but not so much so that I ever get tempted to give up in frustration. Nice one, mjn! |
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| Not too bad |
Mon 09 May 2005 17:46 |
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<Doom> (SPOILER) Added speedrun: 194 moves (old: 202).
And a little better. |
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