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Button Blocker: The Challenge (v2) Fri 03 Jun 2005 23:21
<Tom 7> John: You should be able to delete levels yourself now. Press 'del' from the game when selecting the level inside triage. Let me know if it doesn't work.
 
Robot Prison Fri 03 Jun 2005 21:19
<bpotetz> (SPOILER) Wow - the original solution is more cool.
<bpotetz> (SPOILER) Added speedrun: 101 moves (old: 112).
Cute.
 
Button Blocker: The Challenge (v2) Fri 03 Jun 2005 20:13
<John Lewis> Please delete old version.
<John Lewis> This was how I originally intended for this to be solved - with only one pipe block.
 
Recharge Riddle Fri 03 Jun 2005 20:02
<Max> (SPOILER) Okay fixed. It's certainly something of a coincidence that your solution was possible! Sorry about that. Go ahead and delete this one when you feel like it.
<Max> (SPOILER) Crap, just what I was afraid of... Okay I'll fix it later.
<Tom 7> (SPOILER) Cook: OMG my solution is totally different from yours! You can beat it without any dying-atop-a-panel.
<Tom 7> (SPOILER) Added speedrun: 97 moves (old: 99).
Slightly tightened.
<Tom 7> (SPOILER) Added speedrun: 99 moves (old: 105).
Very tight. I was sure this would involve the 'dying on a panel' trick, which would be another way of netting a permanent effect.. but still thought it was impossible for a while.
 
Robot Prison Fri 03 Jun 2005 17:40
<Tom 7> (SPOILER) Cook: Ah, I cooked it (but only minorly). I was wondering what that panel was for!
<Tom 7> (SPOILER) Added speedrun: 112 moves (old: 123).
A nice little puzzle.
 
a day in the zoo Fri 03 Jun 2005 11:39
<Tom 7> (SPOILER) This was pretty good, actually. My only complaint is that it can be really hard (in a bad way) if you forget to do something early on, since the puzzles sort of arise from careful timing of bots, and that's not something that you can really predict without opening up the level editor and looking at which panels trigger which teleports, etc.
 
Tutorial 19: Sleeping Bots Thu 02 Jun 2005 23:49
<Tom 7> Haha, go ahead... ;)

Also, I should point out that this is totally ripped out of the Adventures of Lolo series, which is also where "heart framers" come from.
 
Roller Coaster (wooden) (v2) Thu 02 Jun 2005 23:47
<Tom 7> You can go back and re-rate old levels, and I encourage "recentering" if you think it's appropriate. I expect that as new players join, the average ratings will still more-or-less track the actual relative ratings.
 
Tutorial 19: Sleeping Bots Thu 02 Jun 2005 23:02
<John Lewis> I like this feature! Now we just have to wait for "Sleeping Bot Research Lab." :-)
 
Roller Coaster (wooden) (v2) Thu 02 Jun 2005 23:02
<John Lewis> Speaking of all the hard levels submitted recently, why does it seem like so many levels have been underrated for difficulty lately? I just finished playing "Sar 2" today, and I can honestly say that today, it would probably get a global difficulty rating of 3 instead of 6...

I do think 5 is an appropriate difficulty rating for this level...
 
I <3 Dalekabees Thu 02 Jun 2005 22:35
<Max> OMG trivial
 
Gradually, A Shot Rang Out Thu 02 Jun 2005 22:31
<Max> Pretty cool. Required more reasoning than I thought it would at the outset...
 
a day in the zoo Thu 02 Jun 2005 22:12
<Max> Man, I really want some cake.
 
Tutorial 19: Sleeping Bots Thu 02 Jun 2005 18:21
<Max> Nice tutorial. They have such cute sleeping eyes!
 
a day in the zoo Thu 02 Jun 2005 10:24
<Doom> (SPOILER) Added speedrun: 587 moves (old: 647).
Nice, pretty rigid level. I was stuck at the southeast part for a while.
<Tom 7> (SPOILER) Man, I disagree... I'm stuck at the right middle (red sphere) with apparently nothing to do. I hope I didn't "forget" to do something early in the level, because there's a lot of panels with no apparent purpose.
 
Security Distraction Thu 02 Jun 2005 05:41
<bpotetz> (SPOILER) Added speedrun: 52 moves (old: 54).
No! Mine!
 
a day in the zoo Thu 02 Jun 2005 03:45
<uli> starts easy and ends even easier... ;)
 
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