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| Recharge Riddle |
Fri 03 Jun 2005 19:56 |
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<Max> (SPOILER) Crap, just what I was afraid of... Okay I'll fix it later.
<Tom 7> (SPOILER) Cook: OMG my solution is totally different from yours! You can beat it without any dying-atop-a-panel.
<Tom 7> (SPOILER) Added speedrun: 97 moves (old: 99).
Slightly tightened.
<Tom 7> (SPOILER) Added speedrun: 99 moves (old: 105).
Very tight. I was sure this would involve the 'dying on a panel' trick, which would be another way of netting a permanent effect.. but still thought it was impossible for a while. |
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| Robot Prison |
Fri 03 Jun 2005 17:40 |
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<Tom 7> (SPOILER) Cook: Ah, I cooked it (but only minorly). I was wondering what that panel was for!
<Tom 7> (SPOILER) Added speedrun: 112 moves (old: 123).
A nice little puzzle. |
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| a day in the zoo |
Fri 03 Jun 2005 11:39 |
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<Tom 7> (SPOILER) This was pretty good, actually. My only complaint is that it can be really hard (in a bad way) if you forget to do something early on, since the puzzles sort of arise from careful timing of bots, and that's not something that you can really predict without opening up the level editor and looking at which panels trigger which teleports, etc. |
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| Tutorial 19: Sleeping Bots |
Thu 02 Jun 2005 23:49 |
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<Tom 7> Haha, go ahead... ;)
Also, I should point out that this is totally ripped out of the Adventures of Lolo series, which is also where "heart framers" come from. |
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| Roller Coaster (wooden) (v2) |
Thu 02 Jun 2005 23:47 |
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<Tom 7> You can go back and re-rate old levels, and I encourage "recentering" if you think it's appropriate. I expect that as new players join, the average ratings will still more-or-less track the actual relative ratings. |
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| Tutorial 19: Sleeping Bots |
Thu 02 Jun 2005 23:02 |
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<John Lewis> I like this feature! Now we just have to wait for "Sleeping Bot Research Lab." :-) |
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| Roller Coaster (wooden) (v2) |
Thu 02 Jun 2005 23:02 |
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<John Lewis> Speaking of all the hard levels submitted recently, why does it seem like so many levels have been underrated for difficulty lately? I just finished playing "Sar 2" today, and I can honestly say that today, it would probably get a global difficulty rating of 3 instead of 6...
I do think 5 is an appropriate difficulty rating for this level... |
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| I <3 Dalekabees |
Thu 02 Jun 2005 22:35 |
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<Max> OMG trivial |
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| Gradually, A Shot Rang Out |
Thu 02 Jun 2005 22:31 |
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<Max> Pretty cool. Required more reasoning than I thought it would at the outset... |
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| a day in the zoo |
Thu 02 Jun 2005 22:12 |
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<Max> Man, I really want some cake. |
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| Tutorial 19: Sleeping Bots |
Thu 02 Jun 2005 18:21 |
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<Max> Nice tutorial. They have such cute sleeping eyes! |
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| a day in the zoo |
Thu 02 Jun 2005 10:24 |
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<Doom> (SPOILER) Added speedrun: 587 moves (old: 647).
Nice, pretty rigid level. I was stuck at the southeast part for a while.
<Tom 7> (SPOILER) Man, I disagree... I'm stuck at the right middle (red sphere) with apparently nothing to do. I hope I didn't "forget" to do something early in the level, because there's a lot of panels with no apparent purpose. |
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| Security Distraction |
Thu 02 Jun 2005 05:41 |
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<bpotetz> (SPOILER) Added speedrun: 52 moves (old: 54).
No! Mine! |
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| a day in the zoo |
Thu 02 Jun 2005 03:45 |
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<uli> starts easy and ends even easier... ;) |
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| Security Distraction |
Wed 01 Jun 2005 23:05 |
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<Tom 7> (SPOILER) Added speedrun: 54 moves (old: 56).
Just tightening Brian's strategy. |
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| The Robot Escape Plan |
Wed 01 Jun 2005 21:32 |
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<nLogic> (SPOILER) Added speedrun: 107 moves (old: 111).
Wow, getting three broken bots doesn't even require additional moves.
<nLogic> (SPOILER) Amazing. I looked for that 3 broken bot solution for a while. Thanks for figuring it out.
I also realized the level should be called "The Dalek Escape Plan", to better reference the Dillenger Escape Plan. |
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| Roller Coaster (wooden) (v2) |
Wed 01 Jun 2005 21:05 |
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<bpotetz> (SPOILER) Yeah - that's pretty tricky how you used parity in the right column to invalidate the other solution. Frustrating for those of us who did it the other way first.
<Max> Cool level! Definitely could use some of these easy but stylish ones with the recent influx of so many hard ones... |
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| The Robot Escape Plan |
Wed 01 Jun 2005 19:39 |
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<bpotetz> (SPOILER) Added speedrun: 111 moves (old: 112).
This run also shows how we could have had a third laser/panel you have to push to exit. |
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